Comparison of PS4 and Xbox One in all respects. What is better ps4 pro or xbox one x - battle of the giants The difference between ps4 and xbox one

Comparing graphics across multi-platform games like Grand Theft Auto 5 or Metal Gear Solid 5 gives us a great idea of ​​the picture quality on PS4 and Xbox One.

GTA5 gameplay videos showcase two versions of the game on different consoles, and some of them show how the PS4's GPU is better at handling the finer details of the world around it. It is best to see the difference with your own eyes where there are trees and grass.

Both PS4 and Xbox One versions of the game look great, especially when compared to previous generation consoles.

When comparing the graphics in Metal Gear Solid 5, it's clear that the PS4 version looks a little more crisp. Distant textures and moving objects look softer than on Xbox One.

Xbox One vs PS4: Resolution and performance

We're seeing PS4 games reaching 1080p at 30/60 fps, while similar games on Xbox One are rendered at 720p or 900p at 30/60 fps.

We see this in games like Assassin's Creed, Call of Duty: Ghosts, The Witcher 2 and Thief. This is even more evident in Tomb Raider: Definitive Edition, where the PS4 has 60 fps and the Xbox One has only 30. Battlefield 4 is one of those games that has a native PS4 resolution of 900p. On Xbox One, this game is 720p.

However, this in no way spoils the situation for the Xbox One, and here's why.

Firstly, it is almost impossible to notice the difference in the picture without a frame-by-frame comparison on the same screen. You won't miss details from GTA 5.

Secondly, sooner or later, game developers will be able to adapt to the features of the Xbox One and PlayStation 4, and both systems will prove what next-generation consoles are capable of.

Thirdly, comparing the graphics of the new Xbox One and PS4 consoles with the previous generation Xbox 360 and PS3 consoles, it becomes clear that Microsoft and Sony have left the limitations of the previous architecture far behind and show us this.

In the world of game consoles, 2013 is quite rich in important events. Two of the top three game console manufacturers (Sony and Microsoft) announced brand new video console models this spring. This , and the product from . The third player, Nintendo, after the release of Wii U in 2012, apparently took a break and is unlikely to please its adherents with something. But new players intend to settle in the video set-top box market: the leading GPU manufacturer NVIDIA with the Shield project and independent developers with the OUYA prototype, who received funding and worldwide fame through the popular Kickstarter fundraising service.

Why are we all so looking forward to new consoles? Because there are quite a lot of reasons for their improvement. Well, of course, this primarily concerns graphics, which can no longer compete with modern combinations of processors and video cards used in personal computers. Microsoft and Sony have already revealed the latest secrets of their new consoles, you can read about it in the PS4 and XBOX One sections. Microsoft is preparing TV content for the XBox, powerful online services and developing the concept of home entertainment centralization. With the release of the PlayStation 4, Sony is going to abandon all restrictions, making the main bet on gamers. There's also Nintendo's Wii U available for purchase today. However, the new Wii is still far from sane competition with other market players.

Before we pit Sony and Microsoft against each other, let's get back to where it all began.

If you look closely, it is noticeable that in the past generation there was a lot in common between the consoles from Sony and Microsoft:

  • 512 MB RAM
  • HDD
  • optical drive
  • support for wireless networks and Bluetooth.

Of course there were differences. For example, processors that have a common architecture based on IBM PowerPC have different configurations of execution units. RAM, unlike Xbox, where the CPU and GPU share the entire available space, in the Sony set-top box, the memory is divided in half - into the system and video parts (256 + 256 MB). And the video processors in the set-top boxes are different, Microsoft in the XBOX 360 generation preferred the development from ATI (Xenos chip), and Sony chose a solution from NVIDIA called RSX Reality Synthesizer.

The optical drives installed in the consoles were also taken from competing companies. These are the Blu-ray Disc for the PlayStation and the regular DVD-ROM (later failed HD-DVD) for the Xbox. Compared to personal computers of the time, both consoles were powerful advanced gaming solutions that were almost as good as top-end configurations. In terms of CPU processing power, the set-top boxes were not inferior to the latest dual-core AMD Athlon X2 and Intel Core 2 Duo processors, and in terms of peak processing power they were significantly superior. The video subsystem also successfully competed with desktop counterparts.

CPU in xbox 360

  • Developer: IBM.
  • Title: cell.
  • Architecture: IBM PowerPC.
  • Frequency: 3200 MHz.
  • Number of execution units: 3 cores * SMT technology (two threads per core, total 6 threads).
  • Peak performance: 115 GFL0PS double precision.
  • Production technology: 90 nm (later 65 and 45 nm).

The central processing unit in the PlayStation 3

  • Developers: Sony, Toshiba and IBM.
  • Title: cell.
  • Architecture: IBM PowerPC.
  • Frequency: 3200 MHz.
  • Number of executive devices: 1 main core + 8 auxiliary coprocessors.
  • Peak performance: 230.4 GFLoPS single precision and 100 GFL0PS double precision.

Another important point to note is that having one fixed hardware configuration allows game developers to very effectively optimize their products to get the most out of the hardware. In terms of multimedia capabilities, game consoles were far ahead of personal computers of that time. For example, the presence of a Blu-rau drive in the PlayStation 3 was often the decisive argument when buying, since a separately purchased drive of this type was comparable in price to the set-top box itself. And the presence of an HDMI output made it possible to get by with a single cable for connecting a large-screen TV and a multi-channel sound system. Wireless networking technologies such as Wi-Fi and Bluetooth, a flash drive, etc., only became mainstream in the PC world a few years later.

Video processor in Xbox 360

  • Developer: ATI (AMD).
  • Name: Xenos (C1).
  • Frequency: 500 MHz.
  • Number of transistors: 232 million
  • Production technology: 65 nm.
  • Shader processors: 240 (5×48, VLIW5 architecture).
  • Rasterizers: 8.
  • Memory size and type: up to 512 MB DDR3.
  • Memory bus: 128 bits.

The Xenos chip, despite supporting unified shaders, is only compatible with DirectX 9 Shader Model 3.0. This processor is transitional between the generations of desktop chips R500 and R600. The latter already have a unified architecture and are compatible with DirectX 10 Shader Model 4.0.

Video processor in PS 3

  • Developer: NVIDIA.
  • Title: RSX Reality Synthesis.
  • Frequency: 550 MHz.
  • Number of transistors: 278 million
  • Production technology: 90 nm (later 65 nm).
  • Shader processors: 24 pixel and 8 vertex.
  • Rasterizers: 8.
  • Memory size and type: 256 MB GDDR3.
  • Memory bus: 128 bits.

The RSX processor is, in fact, one of the modifications of the G70/G71 generation graphics chips (GeForce 7800/7900), having similar functionality and slightly lower performance due to the use of a narrower memory bus. Supports multi-threaded pipelined shaders.

New generation of game consoles: XBOX One vs PS4, which is better?

Sony was the first to announce its prefix, and we will begin the review with it. Rumors that the latest set-top boxes from manufacturers will be based on a specially designed next-generation processor from AMD have been around for a long time. After the official presentations of the consoles, this information was confirmed.

Prefix from Sony: PS4

The PlayStation 4 is based on an 8-core APU (Acceleration Processor Unit) based on the cost-effective Jaguar architecture developed by AMD and integrated into a single chip graphics part, very similar in performance to the Radeon HD7850 desktop video adapter.

Another distinguishing feature of this processor is the ability to work with high-speed GDDR5 memory, which until now was only possible for graphics processors. Thus, the use of ultra-fast GDDR5 memory and a single address space allows you to perform non-graphical calculations much faster. As you know, modern graphic processors in a certain range of tasks are capable of calculating digital data tens, and sometimes hundreds of times faster than universal central processors. Therefore, today video processors are increasingly used not only for their intended purpose, but also for various calculations. AMD and Intel are focusing on this technology, introducing an open standard called OpenCL for their APUs, which regulates non-graphics computing.

The video processor, located on the same chip with the CPU, is currently the undisputed leader in terms of performance and graphics power among all embedded video cores. AMD has always been good at integrating a graphics processor that is significantly faster and often more functional than the competition. But this time, AMD engineers have outdone themselves by doubling the number of cores in consoles compared to the most powerful desktop APU. Due to the fact that console games have a higher level of optimization, the graphics in games promise to be unsurpassed. In addition, support for the standard (aka 4K) with a resolution of 3840 × 2160 and higher is declared, so such a powerful GPU will obviously not be superfluous.

The set-top box will come with a new DualShock 4 controller with rich equipment:

  • touchpad
  • gyroscope
  • accelerometer
  • vibration function
  • 4 color backlight
  • speaker.

The console is equipped with two cameras with a resolution of up to 1280 × 800 pixels and a viewing angle of 85 degrees (PlayStation 4 Eye technology), able to track the position of the DualShock controller in space.

The system-on-a-chip that powers the Xbox One is very similar to its direct competitor. Current characteristics known at the moment:

  • 8-core AMD processor based on Jaguar architecture
  • 8 GB RAM
  • GCN architecture video card with 768 cores
  • 500 GB hard drive and Blu-ray drive
  • a complete set of network interfaces: gambit Ethernet, Wi-Fi and Bluetooth.

Nevertheless, there is a rather noticeable difference - the platform works with the "usual" type of memory: DDR3. Support for fast GDDR5, as in the PlayStation 4, will not be. While Microsoft is silent about the intricacies of the system. For example, talking about some changes in the graphics part of the processor, the developers paid attention to such a factor as the number of simultaneously executed tasks. If the Radeon 7000 generation desktop graphics card is capable of solving one graphical task or two computational tasks, then the processor designed for Xbox One simultaneously solves up to 64 non-graphical tasks. The Xbox One CPU and GPU have one distinctive feature - it is accelerated from 1.6 GHz to 1.75 GHz. Microsoft accelerated the GPU by 6%.

The developers promise us an improved Kinect game controller built into the console. It is an HD camera that allows you to shoot video in resolution up to 1080p and control the console with gestures. In addition, at the presentation it was especially noted that they tried to make the new prefix as quiet as possible.

It is likely that there are other interesting details that will become known closer to the start of sales. new generation consoles. The operating system, as expected, will be of its own design, based on the Windows 8 kernel and, according to the Redmonds, taking all the best from the OS used in Xbox 360. We are also promised native support for Skype, some extended TV functionality and improved social services based on Xbox Live. Alarming rumors about the obligatory connection of the console to the Internet, fortunately. This feature can only be implemented at the initiative of individual developers.

Learn more about AMD's Jaguar processor

Jaguar is the successor to the economical Bobcat architecture, widely used in netbooks, nettops, home theaters and a variety of embedded systems. According to the developers, processors based on the Jaguar architecture have a higher rate of execution of instructions per clock compared to their predecessors while reducing power consumption. Considering the compact cases of set-top boxes, the moderate heat dissipation of the processor will come in handy. In addition, eight full-fledged computing cores are now available to playmakers, which, according to optimistic estimates, will positively affect the support of “true” multi-cores by modern game engines. And the use of the mass and well-known x86 architecture will significantly reduce the threshold for new developers to enter the gaming market, who will not have to master the specific architecture of the previous generation of consoles. Moreover, now the process of porting games from one console platform to another and to personal computers will be greatly facilitated, which will allow you to quickly and cost-effectively release games that can work on both consoles and PCs. It is important to note that Jaguar-based solutions are modular and consist of Compute Units containing 4 cores. The PlayStation 4 processor includes two modules. Jaguar has added new SSE 4.1 and SSE 4.2 streaming SIMD extensions, advanced AES encryption instructions, the AVX instruction set, and other extensions.

The central processing unit used in the PlayStation 4

  • Developer: AMD.
  • Title: unknown.
  • Frequency: unknown.
  • Memory type: GDDR5.

The CPU used in the Xbox One

  • Developer: AMD.
  • Architecture: AMD x86-64.
  • Frequency: presumably 1600 MHz.
  • Number of executive devices: 8 cores.
  • The amount and type of memory: 8 GB GDDR3.
  • Peak performance: 1.23 TFL0PS.
  • Production technology: 28 nm.

The video processor used in the PlayStation 4

  • Developer: AMD.
  • Title: unknown.
  • Frequency: unknown.
  • Production technology: 28 nm.
  • Computing cores: presumably 768.
  • Memory type: GDDR5.
  • Memory Bandwidth: 176 Gb/s.

Video processor used in XBOX One

  • Developer: AMD.
  • Title: unknown.
  • Frequency: unknown.
  • Production technology: 28 nm.
  • Computing cores: 768.
  • Memory type: DDR3.
  • Memory Bandwidth: 68.3 GB/s.

Comparison table of technical characteristics of PS4 and XBOX One

Sony PlayStation 4

Microsoft XBOX One

Processor (CPU)

AMD Jaguars. 8 cores 1.6GHz

AMD Jaguars. 8 cores 1.75GHz

RAM (RAM)

Video Processor (GPU)

AMD. 768 core (GCN architecture)

Hard disk drive (HDD)

optical drive

Peripheral ports

USB 3.0 HDMI, audio 7.1

USB 3.0, HDMI. audio 7.1

cameras

PlayStation Eye. 1280p

Network devices

Ethernet 10/100/1000, 802.11b/g/n. Bluetooth 2.1/1Gbit Ethernet. WiFi 802.11n

Ethernet 10/100/1000, 802.11b/g/n, Bluetooth 2.1 / 1Gbit Ethernet. WiFi 802.11n

Input Devices

DualShock 4.PlayStation Move

XBOX One Controller.
Kinect 2.0

operating system

Comparison of PS4 and XBOX One functionality

PlayStation 4. The Sony PlayStation 4 is no longer a secret object: it is known that the console is equipped with powerful hardware (see the comparison table above) and scores extra points due to the possibility of free use of classic games and a full offline mode. The PS4 has a modern, angular design. Classic game discs can be freely traded, gifted or sold at least. for single player mode. PS4 will be able to work offline without restrictions and will not have regional restrictions. All these innovations became a clear challenge to the main competitor - Microsoft, which intended to bind the user with strict restrictions.
Sony officials say they want to make the PS4 the perfect platform for further development and give game makers a variety of tools. A special role is given to integration with social networks. The DualSliock 4 controller comes with a Share button that makes it easy for gamers to upload their gaming episodes and favorite videos to Facebook, YouTube or Sony's video portal. The user interface will also give you access to numerous social features, from uploads and chats to self-made screenshot galleries.
As for the games announced for the upcoming PS4, there are many multi-platform games among them, but work is underway on exclusive products. The imminent release of many of them has already been confirmed, information about others has not yet been clarified. We are talking, in particular, about the new Uncharted, LittleBigPlanet 3, Motorstorm 3. Multiplatform games, the release of which has already been announced, include, for example. Watch Dogs, Metro Last Light, Destiny and Assassin's Creed IV: Black Flag.

XBOX one. Microsoft wants even more, and if the Xbox 360 satisfies the needs of passionate gamers above all else. then Xbox One should become the centerpiece of the living room, connected to all sorts of communication networks. The concept is based on the Xbox live online service and the Kinect motion sensor. Along with series and other TV content, Xbox Live will soon offer sports, at least in the US, such as NFL (American football). The Blu-ray drive and its own video service (Video on Demand Service) will give you the opportunity to watch high-definition movies at any time. The Kinect motion sensor will allow you to get rid of the remote control. Its improved version allows you to use voice commands and gestures to navigate menus, launch games, movies or applications. If voice and movements are not enough, special software for tablets and smartphones will come to the rescue -.

Initially, it was stated that when playing offline, the Xbox One should be checked on a Microsoft server every 24 hours. In addition, games purchased for the first use were planned to be tightly tied to an Xbox Live account. Fortunately, Microsoft got rid of these restrictions - the company changed its policy and abolished the requirement of a constant connection to the Web, regional blocking and linking games to an account.

When Microsoft announced that a Kinect sensor must be connected to launch the Xbox One, it was also criticized. Information has been revealed that Kinect can act as a tool for spying on users. However, a little later, the company clarified the scope of the sensor's functions. Kinect, they claim, is part of the Xbox One and can be turned on with the "Xbox on" voice command. When disabled, Kinect should only respond to those two words. While the console is inactive, all other conversations are completely ignored. Notable is also the fact that the Xbox One will not be sold without Kinect.

The release of the PlayStation 4 consoles from Sony and Microsoft's Xbox One is getting closer and I don't want to postpone the choice of a future next-generation console. According to the characteristics and looks like a game console, in turn, the Xbox One prefix looks more like a multimedia center. Let's try to understand the difference in performance of both consoles and the possibilities to compensate for them in the future.

Comparison XBOX One and PS4: photos

Console Differences: PS4 vs. XBOX One

From the information in the first half of the article, it became clear that the performance of the PlayStation 4 in games will be higher than that of the Xbox One. It should be noted that after the announcement of the technical features of the new generation of consoles, Sony and Microsoft decided to hastily change some of the characteristics of their consoles. Now we have to review and compare all the key features that play a significant role in performance.

CPU

An interesting fact is that since the announcement of the technical characteristics of its Xbox One, Microsoft has overclocked the processor of the set-top box from 1.6 GHz to 1.75 GHz. While Sony has yet to officially announce what frequency the PS4's processor is running at, most believe that the clock speed of the crystal is still the same base 1.6 GHz. The difference of 150 MHz is really insignificant, and these 150 MHz will not affect the overall performance picture, but still.

video card

Both consoles use AMD Radeon graphics chips. The Xbox One GPU is clocked at 853 MHz, while the PlayStation 4's graphics run at 800 MHz. But more importantly, the PlayStation 4 graphics chip has 18 compute units, while the Xbox One GPU has only 12. In total, Sony's GPU uses 1,152 stream processors, as opposed to the 768 used by Microsoft's console. If we consider the issue from the point of view of performance in games in which the main work is assigned to the graphic subsystem of the console, it turns out that the PlayStation 4 has almost one and a half times higher than that of the Xbox One. It is worth noting that an important indicator here is the frequency of the graphics core, which in total gives about 40 percent of the advantage over the competitor.

RAM

New generation consoles are equipped with 8 GB of RAM. However, in the case of the Xbox One, DDR3 memory is used. In the case of the PlayStation - GDDR5, which promises to increase the overall speed of graphics processing. The stumbling block here is the extra 32MB of ultra-fast ESRAM used in the Xbox One, which in theory should tip the scales in terms of actual bandwidth towards the Microsoft console. But Sony's GDDR5 is faster.

Gaming performance

nowhere performance differences between PS4 and XBOX One consoles not as noticeable as the resolutions that consoles support, especially when considering results in multi-platform games. A prime example is Call of Duty: Ghosts. The game runs very smoothly on the XBOX One (60 fps) at 720p. The PlayStation 4 version, on the other hand, is capable of 1080p (although it should be noted that some journalists who got to PS4 and Call of Duty: Ghosts before everyone else noticed some drops in frames). The same difference applies to Battlefield 4. DICE's game will run at 720p on Xbox One and 900p on PlayStation 4. The same 32 MB of ESRAM used in the Xbox One cannot handle 1080p resolution. Plus, ESRAM will add “hemorrhoids” during optimization.

Next generation console features

Currently, Xbox One looks paler than its competitor. But the Xbox One has another trump card up its sleeve that will allow it to compete with Sony's set-top box - these are accessories. For example, the Kinect sensor, which allows you to switch between the game, TV programs and the Skype messenger with voice control. True, the usefulness of this function, especially for those who do not speak English, is doubtful. The important thing is that for these functions to work, 10 percent of the console's graphics subsystem is used, which will be taken away from game developers. In the past, most developers have noted that it was much easier to develop games for the Xbox 360 compared to the PlayStation 3. Now Sony has created a game console with a simple architecture, while Microsoft has done the opposite. As we already know, games on XBOX One are low resolution compared to PS4, and the reason for the lower resolution is the previously praised eSRAM from Xbox One.

Graphics in games on nextgen consoles

To hush up resolution issues, Microsoft is now talking about the wide multimedia capabilities of the Xbox One on all corners. Microsoft forgets about the main target audience of consoles - ordinary gamers. As you have now seen, there are indeed differences in the performance of both consoles. Time will show us their importance. No one begs for the benefits of the XBOX One as a multimedia hub, but gamers who don't need this functionality may be disappointed. Sales of the two companies will largely depend on pre-orders.

The PlayStation 4 was released in the US on November 15th. Europe (including Russia) and Australia received the prefix on November 29th. Xbox One will go on sale in these territories on November 22, in Russia the prefix will have to wait in 2014. Will you wait?

Glossary

  • Texture- in fact, this is a picture that "wraps" around the "framework" of a three-dimensional model in the displayed game scene.
  • ARM— the architecture of central processors developed by ARM-holding and licensed by third-party developers.
  • DirectX is a library created by Microsoft together with video processor manufacturers to simplify and unify the development of computer games. Allows you to run games on video cards from different manufacturers and get an almost identical display of graphic video.
  • GCN- the latest architecture of AMD video cards.
  • PhysX is a physics engine that handles real-time collisions and interactions of both rigid and soft bodies, as well as liquids and gases. It is widely used in some games, such as Mafia 2, Batman Arkham Asylum, etc., allowing you to achieve more realistic behavior of objects in the scene. After NVIDIA took over the developer company Ageia, improved physics was available only to owners of GeForce graphics cards of the latest generations.
  • x86-64- the architecture of central processors, developed by Intel and AMD. Until recently, it was presented mainly on the desktop PC market, now it is also on consoles.

How do you like the current game console market? It's hard to choose, isn't it? What began as a naive two-year standoff between PS4 and Xbox One back in 2013 has now turned into a battle of six powerful hardware platforms, and that's not even counting Nintendo, which has hardly shown itself for many years.

Sony's console lineup currently consists of two models that are commercially available: the slim PS4 Slim, which replaced the original console back in 2016, and the PS4 Pro, which plays all the same games but is designed for use with 4K TVs.

Meanwhile, Microsoft's lineup currently consists of just one machine, the Xbox One S, which has now replaced the Xbox One as Microsoft's default console. It will soon be joined by the Xbox One X, along with themed variations in the form of Project Scorpio and Minecraft Edition, which is also a 4K version of the console.

In this review, we will not compare any models of consoles separately, but we will compare the two ecosystems of Xbox One and PS4 as a whole. We'll take a look at their respective specs, graphics, pricing, controllers, games, and even non-gaming features.

Obviously, in terms of sales, Sony has a clear lead. According to VGChartz, the company has already sold nearly 60 million consoles, more than twice as many as Microsoft's Xbox has sold.

Sony made sure that there were more than enough great exclusive titles for its console, and at the same time strengthened its position by launching a new model in a thin case, as well as an advanced 4K console.

By the way! It's also the only console to feature a fully functional virtual reality headset, PlayStation VR!

Not to be outdone, Microsoft bounced back (and new exclusives) and was able to substantially close the sales gap with Sony. In addition to giving gamers a nice selection of great titles, the company also offered them a thin Xbox One S console.


And while Sony thought it was safe with its PS4 Slim, Microsoft even took the lead by equipping its One S with an Ultra HD Blu-ray drive and upscaling games to 4K. And at the same time, it announced the Xbox One X, which already offers full-fledged (not scaled) 4K games on its own. Not only that, the company has big ambitions in ensuring Xbox One compatibility - Windows 10 (check!) and connecting to Xbox Play Anywhere services and Xbox Game Pass (mat?).
Yes, it will be very difficult to do this, but if everything works out, the “box” will definitely be able to rise steeply above its competitors. However, even earlier, due to the cross-platform PC / Xbox multiplayer, the company was able to attract many fans of the Minecraft universe, which will soon be supported and other company hardware.

Xbox One vs PS4:versions and design
  • As mentioned above, PS4 is available in two different versions: PS4 Slim and PS4 Pro.
  • At the same time, Xbox One has only expanded to Xbox One S so far, but the Xbox One X will soon join them, along with all of its "extra versions".
And where before you could only choose from two console options, now there are about half a dozen of them, as Sony and Microsoft have been updating their console offerings for the past three and a half years.


The original dimensions of the Xbox One make it a rather impressive gaming monster - 34.2 x 26.4 x 8.1 cm, not counting the huge "brick" of the external power supply with a bunch of vents. Meanwhile, the Xbox One S is a much more compact machine: only 29.4 x 22.6 x 6.3 cm without any external power supply. The console has roughly the same design as its "big brother", but at the same time it looks much more elegant. Meanwhile, the PS4 has gone through three different versions, of which two are currently on sale.

The original PS4 has a more distinctive angular shape with an overall stylish design. This semi-gloss console measures 27.4 x 30.4 x 5 cm at its widest point. A little later, the PS4 console became completely matte, while maintaining the same dimensions.



The slim version of the PS4 came out in 2016, shrunk to 26.4 x 28.7 x 3.8 cm, which is clearly smaller than the Xbox One S. In addition to the PS4 slim, the PS4 Pro was also released in 2016, who brought 4K support to the PS4 platform. True, even today, there are very few games at this resolution so far, with most of them achieving it solely by scaling, which looks far from the best way. In addition to the increase in power, the PS4 Pro is also a larger machine - 32.5 x 29.4 x 5.3 cm.

As you can see, the first consoles were really very different in size, while the current models are much closer in this regard. If you really don't have much space to put your console, that PS4 slim has a slight advantage, but that's about it.

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Unlike Sony, Microsoft has not forgotten about the old games. Xbox One supports hundreds of projects from previous consoles. You can play classic titles like Metal Gear Solid HD, Portal, Splinter Cell: Double Agent, The Elder Scrolls III: Morrowind and many more.

Moreover, not only digital copies are supported, but also disk ones, and the list of projects is constantly updated. Whereas the only way to play previous PlayStation games on PlayStation 4 is to wait for a remaster or re-release.

Microsoft.com

2. Great exclusives

The Xbox One doesn't have many exclusive games, but it does have them. For example, the legendary shooter series Halo can only be played on this console. As in the epic Gears of War, excellent races from the Forza series, the Killer Instinct fighting game and the cinematic action Quantum Break.

Also among the exclusives of the console, it is worth mentioning Rare Replay - a collection of classic games from the Rare studio. Among them, for example, there are Battletoads, Perfect Dark, Banjo Kazooie and Conker's Bad Fur Day.


microsoft.com

In the previous generation of consoles, the Xbox had the best controller according to many gamers. And nothing has changed in this. The Xbox One controller is a universal favorite among all the controllers on the market. It lies perfectly in the hands, it is comfortable and pleasant to press buttons and triggers.

Best of all, this gamepad is battery operated. So if the controller suddenly sits down in the midst of an important battle, then it will not have to be charged. It will be enough to change the batteries.


microsoft.com

4. Available technologies

There are three technologies available on the Xbox One family of consoles that dramatically improve the gaming experience: 4K, Windows Sonic, and Dolby Atmos.

4K is ultra high definition. Games and movies in 4K look stunningly clear. This format is supported by both premium Xbox One X and budget. While among Sony consoles 4K is available only on the older version of the console - PlayStation 4 Pro.


microsoft.com

Also, all Xbox One consoles exclusively support Windows Sonic and Dolby Atmos, two spatial audio technologies for headphones. The principle of their work is approximately the same: they provide excellent panning, depth and sound quality. These features make it easier to immerse yourself in games.

5. Subscription service with hundreds of games

Xbox Game Pass is a service that gives you access to a huge library of Xbox One games. Subscribing users can play more than 200 projects. Like new - for example, action

The PlayStation 4 and Xbox One came out five years ago, but gamers are still debating which platform is better. However, it has always been like this - even twenty years ago there was no consensus on the choice of the best console - however, then the fans of Nintendo and Sony sorted out the relationship. In this article, we will analyze the main criteria for the quality of game consoles point by point and identify the key advantages of each of them.

Design

If it is important for you that the console fits organically into the interior, you should visit the store and personally check out the design and dimensions of both consoles, as they look noticeably different.

FAT versions

First, the Xbox One is noticeably larger (343x81x264 vs. 275x53x305mm), so keep this in mind if you have limited space near your TV. While the PS4's case is smaller and therefore heats up more, it runs quieter. Visually, the PlayStation 4 is divided into two parts - glossy and matte - between them there is a luminous strip that changes color depending on the mode of operation.

Slim and S


Perhaps because the original Xbox One is often compared to a VHS VCR, Microsoft brought in designer Andrew Kim to design the look of the updated console. As a result, the Redmond console received a stylish black and white case, got rid of the external power supply and became 40% smaller.

But the “thinner” PlayStation 4 has not so many changes: in the PS4 Slim, the Japanese made the entire case matte - according to the community, the glossy side was badly scratched. In addition, sharp corners have become smoothed and, of course, the console itself has decreased in size.

X and Pro


In the case of improved modifications, the situation is reversed. The appearance of the Xbox has changed slightly, and the PlayStation has changed quite noticeably. So, in the Xbox One X, in comparison with the Slim version, only the color has changed - it has become black, and the dimensions have remained the same to the nearest millimeter. In turn, the PS4 Pro has grown even in comparison with the FAT-coy and began to look more brutal due to the three-piece body (by the way, this is why the PS4 Slim, consisting of two halves, was called the "sandwich", and the Pro - the "hamburger").

Specifications

FAT


Early in their life cycle, both consoles were based on the same AMD Jaguar processor running at 1.75 GHz. Both PlayStation 4 and Xbox One have 8 GB of RAM, but this amount is used a little differently: Sony allowed 5 GB for games and 3 GB for the OS, Microsoft saved a little on performance in games and distributed RAM in a ratio of 4 .5 GB for games and 3.5 GB for the operating system.

If you do not go into details, the PS4 outperforms the competitor in a number of less significant parameters: it has more render units, graphics card shaders and a higher frequency of RAM. All this allows the PlayStation 4 to outperform the Xbox in overall performance - 1.84 teraflops versus 1.31.

Slim and S

Smaller versions of consoles have changed externally, but inside everything remains the same. The only new feature is support for 4K and HDR TVs.

X and Pro


With the release of more productive modifications, Microsoft and Sony seriously upgraded their platforms, breathing new life into not the most recent devices, but against the backdrop of the characteristics of the fresh X, the PlayStation 4 Pro does not look so convincing anymore.

It is inferior in terms of the amount of RAM and its speed (12 GB versus 8 GB and 326 GHz versus 218 GHz, respectively), processor frequency (2.3 GHz versus 2.13 GHz) and overall performance (6 Tflops versus 4.12 Tflops) , only the minimum amount of ROM remained the same, which is now 1 TB. On the other hand, PS4 Pro has remained the same well-optimized platform, which has also become easy to handle VR projects.

Controllers


Microsoft decided not to reinvent the wheel and transferred the design of the Xbox 360 gamepad to a new generation of consoles, so here you will see all the same two sticks spaced at different ends of the gamepad, a cross at the bottom of the front panel, X, Y, A, B buttons, convenient triggers and a couple of small additional keys.

The Xbox One controller is powered by two AA batteries, but if you wish, you can purchase a rechargeable battery for $ 25, but in terms of autonomy, the first option is much better - instead of five hours of active play, you will enjoy your favorite games twice as long. In addition, there is a more advanced version of the controller from Microsoft called the Xbox One Wireless Controller Elite, which features design, better ergonomics, interchangeable triggers and sticks, rubberized grips and three times the price.

The Japanese are not looking for easy ways, so they changed the design of the previous generation of the controller, making the new DualShock 4 more massive, heavy, and at the same time, Sony reduced the body length. But its main difference from the Xbox One Wireless Controller is the presence of a large touchpad, built-in speakers and a gyroscope. The touchpad is used to simplify navigation in the browser and additional actions in games, speakers allow you to make gameplay more interactive (for example, in GTA V the gamepad plays phone calls and conversations on a police radio, in practice it turns out very cool), and with the help of a gyroscope you can control the cursor when keyboard input and aim in some games like Blue Estate. The DualShock 4 is powered by a built-in battery, no replacement batteries are needed.

Accessories


The range of additional equipment for current consoles, frankly, is small: Microsoft only offers a contactless Kinect touch game controller, Sony has a station for recharging several gamepads at once, its own virtual reality helmet, PS Move controller and PlayStation Eye camera for motion capture.

Also here you can record a portable PS Vita console, on which, thanks to the Cross play function, you can play “adult” games on a small screen. However, PS Vita production in 2018.

Exclusives


When choosing a platform, many gamers are guided by the number and quality of games available only on this console. According to this indicator, Sony is the undisputed leader - in its arsenal there are such masterpieces as the zombie shooter The Last of Us, the bloody tale of revenge on mythical creatures God of War, the hardcore Action / RPG Bloodborne, the cult car simulator Gran Tourismo, the cartoon adventure Ratchet & Clank , action-adventure Uncharted, Spider-Man and many others, including a lot of VR projects. Including the latest, a review of which can be read on our website.

There's a lot to play on the Xbox too, but the quality of most Microsoft exclusives can't be compared to games on the PlayStation. And yet, Xbox One owners have at their disposal a series of shooters Halo, action Gears of War, platformer Cuphead and a whole scattering of simulators of anything.

Backward compatibility and online services


Xbox One supports compatibility with games from the Xbox 360 - that is, without the X360 itself, you can easily run blockbusters from five or ten years ago. The PlayStation 4 does not have such an opportunity, most likely, the Japanese will introduce its consoles, but this is not a fact either.

If Xbox wins in terms of backward compatibility, then in terms of additional gaming services ... Xbox also wins. Sony offers a PlayStation Plus subscription that gives you two major free games every month, access to Share Play (remote play on a friend's console to their games), great PS Store discounts, the ability to play online, and exclusive early access to closed beta tests.

The Russian representative office of Sony offers three subscription options: a month for 499 rubles, 3 months for 1599 rubles and 12 months for 3899 rubles. Users who have subscribed regularly to PS Plus since the console was launched in 2013 have already accumulated a huge number of first-rate hits in their library. For beginners, there is a free 14-day trial subscription, which can be renewed using special recharge vouchers, or by linking a bank card to your account.

Microsoft customers have significantly more freedom of choice, since Xbox Live Gold and . Microsoft's gaming subscription services have long been dubbed the "Netflix of gaming" for the ability to try any game available on them.

The most popular among those listed is the Game Pass, its cost is $10 (~650 rubles) per month. It gives a 20% discount when buying games from the current catalog 18 990 rubles

Conclusion


Xbox One and PS 4 are as similar as they are different. On the PlayStation side there is a rich library of well-known titles, high-quality optimization of cross-platform projects, a line of branded accessories and active work with the Russian-speaking community. Xbox can respond with an interesting subscription, backwards compatibility, and integration into the Microsoft ecosystem.

 
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