Secrets and artifacts. Where to find artifacts for a beard in stalker call of pripyat Find rare artifacts stalker call of pripyat

Full information on the topic "where to find artifacts for a beard" - all the most relevant and useful on this issue.

start over and play on the side of the stalkers, not the Sultan

I play on the side of the Sultan and Beard gave out all the quests. I am friends with bandits and stalkers!

You misunderstood! I did not complete the quest for Shevchenko at all! it was me who took the quest for a snowflake near the beard, and the stalkers found it faster after throwing it away, I asked for a snowflake, they didn’t give it away, I killed them

Did you ask Snowflake? What mods are installed?

Bug along the way. Just buy a second Svarog from scientists. Then squeeze and squeeze the Beard. It doesn't matter how, the main thing is to get hold of them. If you are talking about “Dark Deeds” and something like “taking the second detector from stalkers”.

no then I was at the very beginning

Yes, I asked for a snowflake! there are no mods

Then xs. Could you be more specific about what's going on. Where is the blockage. It's just that I had a similar one, but I put all the necessary stalkers in the course for a long time. And Beard didn’t give me the same quest to search for art (like get a job with Beard). I read in some StalkerWiki that you just need to buy detectors. Quest completed. I thought the same for you.

Where to find beard artifacts

Modifications
The Guiders Mod LA Changes 1.0.3 Lost Alpha localization Patch 1.3003 for STALKER Lost Alpha Clear Sky – Remake Time for change 3.0 Old Story Cold blood (mod) Golden Ball. Completion Game of Souls: Beginning “Omega 2” variant MBT Darkest Time 1.1 Link of times Winter sniper Spatial anomaly (update 4.1) Call of Chernobyl 1.4.22
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Notes on the wall

Fomi4, the theme of the second part of the Golden Convoy 2 mod is here.

hello everyone, why can't I download the mod golden convoy 2

After unpacking and launching, it crashes, but I figured it out: unpacked, .

Only after unpacking, or editing files and trying to feed.

Admin Hello! How to unpack this miracle (you need the actor.ltx file)? U.

Encyclopedia Stalker Call of Pripyat

A good-natured-looking man selling food at Skadovsk.

After receiving the task, we leave Skadovsk and move east, to the Dredger. We carefully make our way through the anomalies and radiation to the captain's bridge. You can navigate by the indicators of the detector to the artifact. We pick up the strange semi-artifact "Changed Steering Wheel" and go to the exit.

Before leaving the ship for air, stop and think.

There are three ways to solve the situation: to give, not to give, and using a "gap" in the game scripts - how to give the artifact, but not quite ... So:

You can do otherwise - first give the artifact, and then, after following Vobla a little, shoot him.

This task will become available only if you helped the stalkers from the Shevchenko ship repulse the bandits' attack on the Sultan's "Attack" task. (not working on patch)

This task will begin at the moment of passing the task of the free stalker Glukhar "Disappearance of stalkers".

After examining Zaton in the east, you can find the bridge to them. Preobrazhensky, on which this convoy is just standing. After examining the cabin of the military ZIL, you can find the secret document "Internal Order No. 423", which refers to two keys to the box with gas "Perin B3". The keys, according to the document, were supposed to be in the vehicles escorting dangerous goods. This means at the beginning and at the end of the column. Key "A" is in the "goat" at the northern end of the bridge, in a box with two more secret documents. Key "B" is also in the "goat", which fell into a failure, at the southern end of the bridge, formed either from an explosion, or from the impact of an anomaly. We return to the truck and open the box in the back and take the gas cylinder. Now you need to find the VNZ “Krug” ventilation system, to which you need to connect this cylinder with nerve gas. It is located just north of the main building. We focus on the marker on the map.

After connecting the cylinder to the distribution system, turn the valve on the pipe nearby. The timer will start. Immediately, two flukes will come running. After their death and the end of the countdown, all bloodsuckers in the underground lair will be dead. It’s not worth checking down - everything underground is now infected with featherbed. Return to Beard with a report. The reward will be 5000 RU, the Veles detector and a hint at the cache.

After talking with the Beard, or even at the stage of the initial visit to the VZ "Circle", after discovering the lair of bloodsuckers, shoot the monsters and then return to the Beard for a reward. Find artifacts Beard buys rare and very rare artifacts:

Bubble - 18 000 RU

Goldfish – 24 000 RU

Eye – 18 000 RU

Dummy – 18 000 RU

Flame - 24 000 RU

Snowflake - 24,000 RU Compass This quest will become available after completing the Owl quest "Tempting Business".

Local gangster godfather at "Skadovsk".

As soon as you get to Skadovsk, to the left of the entrance, a bandyuk will call you to him and offer you a job. A group of stalkers decided to become a gang and rob their own stalkers. It is necessary to decide what to do: to take part in the raid, to warn the stalkers, or not to interfere.

2500 RU and aiming at the cache, which is located in the lower left corner (relative to the location map) of the Iron Forest anomaly.

1.2. Betray the bandits. After starting the attack on the neutrals, shoot the bandits in the back. After that, go to the main neutral for a reward.

2500 RU, Antirad x5, Vodka x4, First aid kit x2, Bandage x4. 2. Warn stalkers. After receiving the assignment from the Sultan, we immediately tell everything to the Beard. He proposes to set a trap for the bandits. We wait (sleep) until 23:00. We run to the collection point and give consent to the bandits to attack. After the shooting starts, we bring down the gopniks in the back and then we take the award from the neutral commander.

2500 RU, Antirad x2, First aid kit x2, Bandage x10, Vodka x4 and a tip on the hiding place in the Emerald village. 2.1. Betray the stalkers. After the start of the attack, we still help the bandits to fill up all the neutrals who are in ambush.

2500 RU and aiming at a cache near the perimeter of the Iron Forest anomaly. 3. Don't interfere. After talking with Brass Knuckles, we go to Beard. We refuse to Beard's offer to help free stalkers with the words "No, you're on your own somehow."

By the morning of the next day, the task will be canceled. Deal After shooting free stalkers at Shevchenok, return to the Sultan. He will offer you to earn extra money in one small business.

If suddenly it does not turn on, go around all the archanomalies in search of this stalker.

Intimidate him with the death of Sledgehammer, and he himself will give us the detector we need. Now return to the Sultan. He will send to Beard, inform that the power on the ship is changing.

You will have to get a new achievement "Authority".

An alcoholic technician from the Skadovsk ship.

At the very first conversation, the colorful “kulibin” Cardan asks you to bring him tools with which he can carry out a deeper modernization of any weapon or body armor.

1. Tools for rough work are in the attic of a small house in the Sawmill area. Be careful - this area was chosen by zombies. Cardan will write out 1000 RU for them.

This quest becomes available and executable under certain conditions.

Returning to Skadovsk, it is necessary to give Cardan two bottles of vodka to drink so that the technician's tongue is completely softened for conversation. Now place one (or both) PDAs from the inventory, for example on the floor (hold LMB and move it outside the inventory). After that, talk to Cardan again and ask him about his friends - Barge and Joker. Being intoxicated, the techie will tell that he regrets the rubbish that happened and that if the opportunity arises, he will definitely apologize to them.

Now offer him your help in providing such a difficult task - to convey apologies to his friends (if you do not get rid of the CCP, this conversation thread will not appear). Pick up the PDA (or find a second one) and show the technique. Cardan will be very upset, but still thank you - now all equipment repairs will be 20% cheaper. Mission completed.

Procurement and supplier of weapons, armor, ammunition, as well as information. Bandit character.

In addition to the fact that this task can be completed for the Beard and the Sultan, it can also be completed for the Owl.

But still, here are the prices for some of them:

Order No. 562 - 1000 RU

PDA of one of the founders of "Debt" General Tachenko - 2500 RU

PDA of one of the Sultan's people - 1000 RU

PDA of the Sultan's envoy - 500 RU

PDA Nov – 1000 RU

PDA Morgan - 4000 RU

Note from the Strelka group. Destined for Ghost - 500 RU

Note from the Strelka group. Destined to Fang - 500 RU

Note from the Strelka group. Destined Arrow - 500 RU

UAV memory module - 500 RU

Monolith Fighter PDA – 5000 RU

After some time, Sych will offer a job - to find and take three Veles detectors to scientists in the Jupiter location. According to him, they will start to make a profit.

2. The second can be taken from the cache in the village of Kopachi. It lies in the cab of the excavator, location "Jupiter".

3. The third is given by Herman, a scientist from the Scientists' bunker, for the task of guarding the Poplar team during measurements.

4. Also, though very rarely, such detectors are found in dead stalker masters.

Beard will say the opposite: the contract was that he would pay money for the provided Svarog detectors. For two he has already given money, but for the third he will refuse and give it to us.

Along the way, he will hint at a job: an order has appeared for a very rare Compass artifact. The task is not worth taking yet (if you have, then see Beard's tasks). We return to Sych. He is angry and offers to rein in the "bearded goat" and directs us to the Sultan (then see the task of the Sultan "Dark Deeds").

A freestyle stalker supplying custom-made unique weapons and standard armor. It can be found on the third floor of the Skadovsk ship.

Pistol for 3 500 RU / advance payment 700 RU / term - day:

"Steppe Eagle" (variation "Black Hawk")

"March" (variation of UDP "Compact")

"Alpine" (variation "SIPt-M200")

machine. shotgun ” Chipper “

submachine gun "Frezer" (variation Viper-5)

machine. shotgun "Carabiner" (SPSA-14 variation)

storm. rifle "GP37"

storm. rifle "FT-200M"

storm. rifle "Storm" (Grom-S14 variation)

"Surf" (Vintar-VS variation)

"SVU2-A" (variation of SVUmk-2)

"Lynx" (variation of SVDm-2)

Armor "CHN-3a" + Tactical helmet

This task will become available after you order at least one barrel from Shustroy and accidentally stumble with him on the novice stalker Koryaga at the exit from Skadovsk.

On the way, bandits will meet you and kindly offer to give them EVERYTHING. The question is to give or not to give.

A suspicious newcomer stalker at the exit from Skadovsk.

The newcomer asks you to bring a container from the "constipation" that has fallen underground.

We are heading to the anomaly "Claw" (we are guided by the map). There are two ways to get to the car: through a hole in the ground just southwest of the anomaly itself, or through caves leading from the “Claw” anomaly. Be sure to take good weapons and medicines with you - there will be snorks and radiation underground. After you pick up the container, return to Skadovsk.

Now there are two options for the outcome: honest and vile. So:

* If you are a noble and honest stalker, and you do not take anything from what Koryaga offers you, then at the end of the division, he will still give you a reward - Handicap-12+ (fire rate + 10% and weight -0.33 kg.).

The "dolgovtsy" accuse the "svobodovtsy", the "svobodovtsy" accuse the "debtovtsy". Trader Hawaiian believes that "Duty" has strict discipline, but "Svobodovites" don't even need our junk, but doctor Kostoprav will tell a strange story about some suspicious type. When asked about his name, we find out that Koryaga. In business. This little bastard has already tried to set us up on Zaton once.

The chiropractor refers us to the Zulu, a reclusive debtor who lives nearby in a tower. Perhaps he knows where Koryaga went.

The Zulu will tell you that there was some kind of gathering under his tower not very long ago. He scared away the punks with a machine gun and they rushed to the Polustanok - most likely, Koryaga was figured out by the people of the Sultan.

At the Polustanka, a performance is waiting for us - a bandit in a raincoat and with a Black hawk cripples the poor fellow-Koryaga. Noticing us, the “horse” in the cloak begins to bull. We blow his brains out and take the message to the Sultan on the PDA.

Give Koryaga a first-aid kit and find out where he put our things. It turns out that he hid everything in the sewers nearby. In the safe, we will find the Zarya armored suit, two Steel helmets, the Veles detector, a bunch of medicines and all sorts of junk. Mission completed.

The leader of a group of hunters from Skadovsk.

In Search of the Magpie (Part 1)

When you visit a doctor at Skadovsk for the first time, you will definitely meet Gaunt, a free stalker preoccupied with finding a certain Magpie, a bad and mean stalker.

Questions from the locals about Soroka do not give anything - no one knows him.

Hunting for a chimera

This quest will become available after talking with St. John's Wort at Yanov Station. As soon as you return to Zaton, talk to Gonta.

Quietly and carefully move towards the marker on the map. As soon as you reach the stage you should see a sleeping creature. Wait for Gonta and his sidekick to pull up to you. On command, begin to bring down the beast. To surprise and disappointment, the chimera turned out to be very untenable (very!).

After the death of the clawed “pseudo-cat”, talk to Gaunt. He, for the assistance provided, will present you with SPSA-14 and advise you to tell St. John's wort about what happened. So let's do it.

We return to the station "Yanov" in the location of Jupiter. Having told the master hunter about the completion of the task, he will thank us with 2000 RU and the task will be completed.

Former cop, and now a free stalker from Skadovsk.

Disappearance of stalkers (part 1)

Strange story. Stalkers disappear. They are found dead and completely drained of blood. Apparently the work of bloodsuckers.

Going a little further you will find yourself in the "rest room" of nasty suckers. On the "tsidly", without making too much noise, follow the stalker through the room. You will activate a new task (“Lair of bloodsuckers”, you need to turn to Beard), which can be completed in two different ways - fast-uninteresting and vice versa. If you don't want to waste time (the second way), just shoot the creatures or throw them with grenades. The task will be updated and all that remains is to collect the reward from the Beard.

If you want to get maximum pleasure, leave the tentacles until the "best" time. After jumping into the hole, you will find yourself in a tunnel that will lead outside. Capercaillie will remain dissatisfied with the search for Danila and decide to check one more place, after which he will contact you. Well, you need to tell the news about the bloodsuckers Beard. Something needs to be done with them. Disappearance of stalkers (part 2) Having wandered around, you can stumble upon a strange building near the Port Cranes. Prior to the beginning of the first part of this quest, the door to this shack was closed. Now it is open...

He will tell that he is ill with a rare disease - hemoglobin dependence, and that the only substance that inhibits the development of the disease is blood. After the conversation, Tremor will shoot off his head.

If you enter the room without trial and conversation, shoot the vampire Tremor, then do not forget to take his PDA from the carcass of the unfortunate one, in which he confesses to his deed. Now the terrible news must be told at Skadovsk.

The beard will sincerely thank you for the investigation and present two tips on caches and 10,000 RU as a bonus. In addition, you will receive the Investigator status perk.

Stalker-guide from Skadovsk.

This task is activated after inspecting the Skat-2 helicopter.

The commander of a group of mercenaries from the workshops of substations.

If you accidentally stumble upon the Substation Workshop, you will be met by a nervous, as it turns out, hungry mercenary. The game will offer to complete the quest to deliver food to the starving.

Free stalker from the Yanov station.

This task can be taken from a free stalker in an exoskeleton by visiting the Yanov station in the Jupiter location. Only there is a small feature - after a few in-game days of your presence, the task may no longer be available, so do not put it off for later.

1. Peaceful. Agree with Torba and resolve everything peacefully.

2. Power. Shoot the bandits, and do not follow their lead.

3. Hero-spy-force. Quietly and alone, "pacify" gopotu.

So, the Bear will warn you that you need to meet with a group of fighters after one in the morning at a designated place. At the appointed place, talk to the free stalker and start the assault. After freeing Mityai, return to the station. After talking with the Bear, you will receive a bunch of thanks, two tips on the cache and a bonus of 5000 RU.

Radio technician from Yanov station.

When you get to the Yanov station for the first time in the Jupiter location, you will be met and greeted by a local technician and radio amateur part-time stalker Azot. He will tell you that he is engaged in repairs and other similar business.

1. Coil of copper wire - x2

2. A jar of rosin - x2

3. Textolite plate - x3

4. Box of transistors - 1

5. A box of capacitors -1

1. Tools for rough work. Exit the station and follow the railroad to the south. After a while, you will reach the bridge, under which there will be an electric train with several passenger cars. A mysterious anomaly "Tesla" moves inside the cars. Climb up the bridge and jump onto the train. Go to the far end and jump into the open hatch of the car. Once inside, watch the movement of the anomaly. It is necessary to go through several cars in the opposite direction, hiding from the electric ball in the niches of the car. As a rule, they are at the beginning and at the end of each car. Eventually, you will reach a dead end. Next to the seat will be a box of tools. You can get out through the broken window here. Azoth will pay 1000 RU for rough tools.

There are two places: In the Old KBO on the second floor and in the basement of the Department Store. Azot will pay 1500 RU for calibration tools.

Mutant hunter from Yanov station. Stalker hunter. It is located in the basement of the "Dolgovsky" wing of the "Yanov" station.

Hunting for bloodsuckers

Having received the task to destroy the lair of swamp bloodsuckers, head to the north of the location to the area of ​​the "Plavni" anomaly. The lair is located a little to the east. Upon completion of the mission, return to St. John's Wort for honestly earned 3000 RU. Hunting for burers The next task will be hunting for burers.

A sad free stalker from the Yanov station.

At the station "Yanov" you will meet a saddened neutral with a southern name. He will tell you a sad story about some gopnik extorting money from him, constantly demanding interest from the amount that Vano once lent to buy an armored suit.

There are several options for the next step:

1. Give 7000 RU. The task will end and that's it.

If you do not have a “cool gun”, he will answer that he is not one of the squishy ones and will start the battle.

Leader of the group "Debt".

4000 RU, Grom-S14, 9x39 SP-6 cartridges and VOG-25 grenades.

Leader of the Freedom group.

If you completed the quest of the Beard or the Sultan called "The Deal", then you should have taken his PDA from the "debt" huckster Morgan. If not, then this task will not be available!

It is not necessary to participate in the subsequent massacre between the stalkers of the warring factions.

4000 RU, SGI-5k and 300 cartridges 5.56x45.

Having visited the Yanov station several times, you will witness suspicious stories about the heroic deeds of a Svoboda soldier nicknamed Flint.

After a while, you will hear about how he (!) took out a whole lair of bloodsuckers on Zaton (this fable is most likely activated after you complete the Beard's task to destroy the nest of suckers under the VNZ "Circle"). Not in order!

Talk to Flint and hint that he is a stray liar. He will send you "forest" and this task will become active. It is necessary to bring the asshole to clean water. To further advance on the assignment, you need to explore the Quarry area, where you will meet a dying stalker nicknamed Sliver.

Buggy-eyed "Svoboda" with SVDm-2.

For aesthetic pleasure, before completing this mission, it is not recommended to visit the village of Kopachi ...

At a meeting, Uncle Yar will give you food and immediately offer to go somewhere, help ...

Bald-headed scientist man from the scientists' bunker.

After visiting the Scientists' bunker in the Jupiter location, you will meet Professor Ozersky, upon questioning him, it turns out that he needs a little help in finding one mysterious place - the Oasis. Rumor has it that anyone who gets there will be cured of all diseases.

Ozersky believes that any information about this place will help in further exploration of the Zone.

Ozersky needs to bring some specimen of a plant from a recently formed anomalous zone on the edge of the Quarry. Following the mark on the map, we find a clearing heavily infected with the Gizirovka anomalies. In the center you can find an "anomalous flower" - the very plant that the scientist needs. After you break this miracle of the Zone, new sources of biochemical damage will appear in the clearing, so go out very carefully. If you have a Svarog detector with you, there should be no problems.

Scientist man with glasses from the Scientist bunker.

After talking with Herman, you will learn about the existence of alternating psi-radiation. Agree to help.

Anomaly Research (Part 1)

Herman has an assumption about the relationship between emissions and artifacts that appear after them. He will offer to place several scanners to take readings in various anomalous zones.

Anomaly Research (Part 2)

After completing the first part of the study of anomalies, Herman will offer more, but only in an accompanying-guarding role. Although if you talk to him again, he may offer to place a couple more scanners in the anomalies as a reward for information about the artifacts appearing in them.

Some time later Prof. Herman will tell you that he continues to record a strange anomaly to the north of the bunker. He proposes to study the phenomenon. But an ordinary detector will not work here, and therefore it is advised to make it a Svarog detector.

Thus, this quest becomes available for completion only if you have completed the Owl task "Tempting Business", as a result of which you will receive the above detector.

Another task of a bespectacled scientist. Herman needed technical documentation of the latest developments of the Jupiter plant and, accordingly, offers to take a walk to the administrative building of the latter.

After completing the "Latest Developments" task, during which it turned out for what purpose Cherny's mercenaries were guarding the scientists, and were later killed, the scientists were left without cover.

Spartak will say that there are a lot of punks around, and there is enough work here until the “Deal” task (Beard / Sultan) is completed, and then he will gladly agree to guard the camp, which he will be indescribably happy about later.

A mortally wounded free stalker in the Quarry on Jupiter.

This poor fellow can be found in the Quarry, right next to a huge digger (or whatever it is?).

Unfortunately, neither the first-aid kit nor the help of a doctor will help Sliver. He will die. You need to find this bastard and take revenge.

Returning to the Yanov station, we hear a story from one of the Svobodovites, nicknamed (who do you think.) Flint, about how he got an artifact in the Quarry! Yeah. Here is this geek who appropriates other people's merits for himself. Ask him to tell the story about the artifact in the Quarry again. Then tell him about Sliver, and what we know about his lies. He will deny the status of Svoboda and along the way tell about the story of the chimera on Zaton, like he's a stalker, like he's cool! Opa. That's who threw Gaunt's guys from Zaton. This is Soroka, his mother. After that, three tasks will be updated at once: In search of the Magpie, Other people's merit and Retribution.

Stalker-guide working for Scientists.

Contract with scientists

When meeting the inhabitants of the Scientists' bunker, you will meet Garik, a free stalker who signed a contract with scientists and is currently their guide.

If you spent enough time on Zaton in search of artifacts, then you have already found the above-mentioned jewels, and most likely more than one copy. If you do not have them with you, then return to Zaton. If you have not met them at all, then you will have to sweat. These artifacts are found in the Sosnodub and Soda anomalies.

When you find or pick up (if you didn’t have it with you), take them to Garik. As a reward, you will receive 6000 RU and two tips on caches.

In the future, when you meet him in Pripyat, he will thank you again by giving you the Bubble artifact.

The commander of the group of surviving "monoliths".

You can meet a small group of former members of the Monolith group and their commander, the Tramp, just north of the Container Warehouse, next to the bridge.

1. This is Morgan's PDA - can be obtained by completing the quest of either the Sultan or the Beard called "The Deal" (see above).

In the very northwestern part of the Jupiter location, behind the Ashes anomaly, you can find a crashed unmanned reconnaissance aircraft. After examining the crash site, you will receive a locked memory module. I wonder what information is inside?

Novikov, a technician of scientists, is ready to do it at once for 2000 RU.

Azot, a technician of the Duty faction, has never done anything like this, so he is ready to take on the module for as little as 1000 RU.

Well, Cardan is no longer in the shape to delve into modern electronics - his hands are trembling ...

You can sell Sych for mere pennies (500 RU each), or you can return them to the true owner Strelok, whom you will definitely meet in the story. For the safety of information and secrets, you will be rewarded with 20 batteries and two artifacts - “Flame” and “Firefly”, as well as the achievement “Keeper of Secrets” (in the final video Strelka is waiting for a “happy end”).

Commander of the surviving military.

This quest will start after you repair the Gauss Cannon. Returning to Pripyat, talk to Garik. He will tell you that he recently led a group of mercenaries who came to Pripyat in search of laboratory-X8.

Severe "debt" loner.

In general, this is actually not a task as such. Having reached Pripyat, the Zulu will leave you and leave in an unknown direction.

1. You use the site on the principle ‘as is’- 'as it is'!

2. No claims accepted!

3. All actions performed on the site you do at your own peril and risk at your own will.

4. All consequences for actions on the site fall on the shoulders of users.

5. If something does not suit you, please do not use the resources of this site and leave it!

The Artifact Hunter achievement in S.T.A.L.K.E.R.: Call of Pripyat is unlocked after finding 23 artifacts. Artifacts are mysterious formations with unique properties that appear in places of anomalies after emissions. Emissions in the Zone occur once or twice a day. The location of old artifacts in the anomalies changes. All artifacts in S.T.A.L.K.E.R.: Call of Pripyat are generated by thermal, chemical, electrical, radiation, organic and gravitational anomalies. Each anomaly generates a family of two or three artifacts of a similar type, which differ in appearance and the strength of the effect on the host's body.

The impact can be both positive and negative. Most often it is negative, since radiation negatively affects the body of the protagonist. Therefore, it is necessary to select artifacts in such a way that the resulting negative effect is smoothed out and does not cause damage to health. For example, the negative effect of two Goldfish (radiation +6) is blocked by the positive properties of two Bubbles (radiation -8) and there is still room for the Eye (radiation +2). The number of simultaneously used artifacts in the costume is limited by special cells. Additional Artifact Slots can be added at the Technician's Skadovsk, or at Yanov's via mods that require fine work and calibration tools.

The probability of finding rare artifacts in the Zone increases after; in anomalies, Goldfish, Flame, Firefly, Snowflake and Bubble begin to appear more often. Detectors help find artifacts, and exoskeletons and overalls help protect against the negative effects of the environment while scanning anomalies. The best detectors "Veles" and "Svarog" can be obtained during the passage of the main story. The exoskeleton can be ordered at any time from Shustroy for 60,000 rubles or bought from Sych for 45,000 rubles at Skadovsk in Zaton after receiving the achievement "", you can also find an exoskeleton for sale from Hawaiian on Yanov after receiving the achievements "" or "".

Artifacts are the main source of income for stalkers. Beard from "Skadovsk" is the only artifact dealer in Zaton, the Surroundings of "Jupiter" and in Pripyat. He also issues orders for their search and delivery. The reward depends on the rarity of the artifact, it can reach 24,000 rubles apiece. If you take the order, but do not fulfill it, free stalkers Kuvalda and Comb will appear on Zaton, who will complete the task for Beard for Degtyarev. No one forbids to take advantage of an opportunity and buy back or take away the artifacts found from the mercenaries, and then give them to Beard for a fee.

Artifacts in "Stalker: Call of Pripyat":

Compass, Oasis Heart, Modified Steering Wheel, Modified Insulator, Abnormal Plant - are not included in the list of required artifacts. If you give the Heart of the Oasis to scientists from the bunker in the vicinity of Jupiter, a rare artifact will affect the ending of the game.

ViewNameLocationEffectPrice
Night star Backwater Neighborhood of Jupiter: Anomaly "Bitumen".Max. weight +4 kg., Radiation +16000RU
Gravy Backwater: Dredger; Neighborhood of Jupiter: Anomaly "Bitumen".Max. weight +8 kg., Radiation +212000RU
gold fish Backwater: Dredger, Claw Anomaly; Pripyat: School.Max. weight +12 kg., Radiation +318000RU
Mom's beads Backwater Neighborhood of Jupiter: Cement factory.Wound Healing +2, Radiation +16000RU
Eye Backwater: Burnt Farm, Boiler Anomaly, Circus Anomaly; Neighborhood of Jupiter: Anomaly "Ashes", Anomaly "Bitumen".Wound Healing +4, Radiation +212000RU
Flame Backwater: Anomaly "Circus"; Pripyat: Anomaly "Volcano".Wound Healing +6, Radiation +318000RU
Soul Backwater: Marsh, Anomaly "Sosnodub"; Neighborhood of Jupiter Pripyat: Department store, Anomaly "Vine".Health Recovery +2, Radiation +26000RU
Kolobok Backwater: Swamp, Sosnodub Anomaly.Health Recovery +4, Radiation +212000RU
Firefly Backwater: Marsh; Neighborhood of Jupiter: Anomaly "Flow"; Pripyat: In the courtyard of the building between the Department Store and the Dormitory, the Vine Anomaly.Health Recovery +6, Radiation +318000RU
Battery Backwater: Anomaly "Iron Forest", Anomaly "Scar"; Neighborhood of Jupiter: Utility yard, Parking.Recuperation +2, Radiation +16000RU
Dummy Neighborhood of Jupiter: Parking; Pripyat: Old KBO.Recuperation +4, Radiation +212000RU
Snowflake Backwater: Anomaly "Iron Forest"; Pripyat: Roof of KBO Yubileiny.Recuperation +6, Radiation +318000RU
Jellyfish Backwater: Dredger, Claw Anomaly; Pripyat: School.Radiation -24000RU
twist Backwater: Dredger, Anomaly "Claw", Caves under a burnt farm.Radiation -38000RU
Bubble Backwater: Caves under a burnt farm; Neighborhood of Jupiter: Quarry, Anomaly "Concrete bath"; Pripyat: Department store.Radiation -412000RU
Crystal Backwater: Burnt farm; Pripyat: Anomaly "Volcano".Thermal Protection +3, Radiation +12000RU
Fire ball Backwater: Burnt farm, Cave under the burnt farm, Anomaly "Circus"; Neighborhood of Jupiter: Anomaly "Bitumen", Anomaly "Ashes".Thermal Protection +6, Radiation +24000RU
Blood stone Backwater: Marsh, Anomaly "Sosnodub"; Neighborhood of Jupiter: Anomaly "Swim".Chemical Protection +3, Radiation +12000RU
hunk of meat Backwater: Caves under a burnt farm, Swamp, Sosnodub Anomaly; Pripyat: Department store.Chemical Protection +6, Radiation +24000RU
Stone Flower Backwater: Caves under a burnt farm, Anomaly "Claw".Psi Defense +3, Radiation +13000RU
Moonlight Backwater: Anomaly "Iron Forest"; Neighborhood of Jupiter: Parking.Psi Defense +6, Radiation +26000RU
Sparkler Backwater: Anomaly "Iron Forest".Electrical Protection +3, Radiation +12000RU
Flash Backwater: Anomaly "Scar", Anomaly "Iron Forest"; Pripyat: Roof of KBO "Jubilee", Old KBO.Electrical Protection +6, Radiation +24000RU
Compass Backwater: Noah's old barge (the "Compass" task is given by the Beard during the resolution of the conflict between and).Thermal Protection +3, Chemical Protection +3, Psychic Protection +3, Electrical Protection +3, Recuperation +2, Radiation +410000RU
Heart of the Oasis Neighborhood of "Jupiter": Ventilation complex (given by Professor Ozersky from the scientists' bunker).Health Regeneration +2, Restoration +2, Wound Healing +2, Saturation +1, Radiation +47000RU

Influence of the Heart of the Oasis on the ending of "Stalker: Call of Pripyat"

Stories about the Oasis ceased to be legends: more and more often, in the conversations of stalkers, those who could find a way to this secret anomaly were mentioned. The flow of seekers does not dry out, which is what the bandits continue to use. Beginners peck at the offer to show the way to the Oasis, but the case usually ends with a robbery somewhere away from the stalker trails.

Pistols

PhotoNameCaliberAccuracyConvenienceDamageSpeedPatr.WeightPrice
- Pmm9x1823 37 15 7 8 0,53 700
- PB-1s9x1829 38 14 6 8 0,73 730
- Handicap-129x1826 37 16 7 12 0,88
- Walker-P9m9x1931 39 17 8 16 0,77 1280
- Martha9x1924 35 17 7 15 1,07 1500
- HPSS-1m9x1922 35 18 6 15 1,07 1600
- Bark-919.45 ACP22 35 21 6 7 1,14 1600
- SIP-tM200.45 ACP27 36 21 7 12 0,73 3500
- UDP Compact.45 ACP29 34 20 7 12 0,79 3400
- Black Hawk.45 ACP30 32 24 6 8 1,75 3400

Shotguns

PhotoNameCaliberAccuracyConvenienceDamageSpeedPatr.WeightPrice
- shotgun12x764 30 24 37 2 1,99
- Shotgun12x7628 18 25 37 2 3,19
- Chaser 1312x7618 21 25 3 7 3,32 3000
- SPSA 1412x7618 19 25 5 8 4,76 10000
- Chipper12x7624 17 25 6 12 3,54 9000

Automata

PhotoNameCaliberAccuracyConvenienceDamageSpeedPatr.WeightPrice
- Viper 59x1916 31 17 23 30 2,64 6000
- AKM-74/2U5.45x3913 26 14 22 30 2,86 4000
- AKM-74/25.45x3915 24 15 21 30 3,44 4000
- AS-96/25.45x3919 21 15 21 30 4,16 15000
- IL 865.56x4518 23 15 23 30 4,16
- TRs-3015.56x4523 27 14 26 30 2,87
- SGI-5k5.56x4525 19 16 22 30 4,66 8000
- Grom-S149x3921 21 19 22 20 3,67 20000
- GP-375.56x4524 25 15 24 30 3,76 20000
- SA "Avalanche"9x3928 26 20 22 20 2,50 9500
- FT-200M5.56x4528 23 15 25 30 4,76 18400

Sniper rifles

PhotoNameCaliberAccuracyConvenienceDamageSpeedPatr.WeightPrice
- Vintar-VS9x3931 24 21 22 10 3,43 18000
- SVDm-27.62x5438 12 38 2 10 5,13 20000
- SVUmk-27.62x5433 24 25 3 10 4,63 15000
- gauss gunAkk43 28 43 1 10 6,00 30000

Grenade launchers, machine guns


PhotoNameTerm.EmailChem.Glad.Psi.HitArmorWeightPrice
- Mask0 0 11 2 9 0 0 4,00
- steel helmet0 0 0 0 17 0 13 4,00
- tactical helmet0 0 5 2 17 0 26 4,00
- "Sphere M12"0 0 5 2 22 0 28 4,00
- Helmet "Barrier"0 0 11 4 26 0 7 4,00

PhotoNameTerm.EmailChem.Glad.Psi.HitArmorWeightPrice
- Leather coat6 0 3 0 0 9 2 4,00 500
- Jumpsuit "Dawn"14 11 7 5 0 13 3 5,00 5000
- Jumpsuit "Wind of Freedom"15 14 8 5 0 19 3 4,00 6500
- PS5-M "Universal protection"11 11 7 4 0 22 5 7,00 6500
- Armored suit "Beryl-5M"11 6 6 2 0 26 9 9,00 12500
- Jumpsuit "Guardian of freedom"18 19 13 9 0 26 9 8,00 18500
- PS3-9d "Armor of Duty"11 11 7 3 0 33 18 15,00 25000
- Armored suit "Bulat"16 11 7 5 0 30 18 12,00 25000
- Armored suit "Bulat"19 22 24 12 26 19 5 10,00 25000
- Bulletproof vest ChN-3a17 16 9 7 0 27 9 40000
- Exoskeleton16 16 16 6 22 34 19 60000

Artifacts

Artifact hunting

Artifacts are the most valuable items in the game's economy. It is for the sake of obtaining artifacts that hundreds of stalkers wander through the zone of radioactive contamination and climb into the most dangerous anomalies.

Single copies of artifacts can be found in secret caches, but most of the artifacts are in anomalies. Moreover, if you have extracted all the artifacts from one specific anomaly, then soon new artifacts will appear in this anomaly. Thus, anomalies are a renewable source of artifacts.

Artifacts are invisible to the human eye at a great distance, they appear only at a distance of one or two steps. Therefore, to search for artifacts, it is necessary to use special detectors. You can get or hide the detector by pressing the "O" key.


Detector Response
The simplest detector that signals the approach to an artifact using a light bulb and a sound signal. If we approach the artifact closer, then the signal sounds more often, if we move further away, the signal fades. Cost: 500 rubles.
Detector Bear
A circular detector that shows which side the artifact is on. By sound, you can determine the distance to the artifact. Cost: 1,000 rubles.
Veles detector
A full-fledged detector that allows you to see the location of the artifact on a two-dimensional screen. With such a detector, you can find rarer artifacts that previous detectors do not notice. Cost: 2,000 rubles.
Detector Svarog
Shows the location of both artifacts and dangerous areas of the anomaly. With such a detector, you can safely walk through the most dangerous anomalies, bypassing all the traps. The only negative is that it is difficult to see artifacts on the screen, it is better to look for them with Veles. Cost: 12,500 rubles.

Found artifacts can be sold to other stalkers or to the fence Boroda (a merchant based in Skladovsk). If you complete all the tasks of the Beard, then his reward for artifacts will be much higher than the market value of the artifacts.

Artifacts can be used to enhance your hero. Some types of armor have sockets into which artifacts can be inserted. Armor can also be upgraded on technicians to make more connectors in them.

Inserted artifacts give a wide variety of bonuses, but most of them are radioactive. In order to use artifacts normally, and not constantly use vodka or antidotes to remove radiation, you must first insert special anti-radiation artifacts, and then, on top of them, insert all other artifacts.

Artifact classification
S.T.A.L.K.E.R.: Call of Pripyat. Artifacts

PhotoNameWhat anomalyPropertyGlad.Price
Claw (Backwater)-2 radiation-2 4000
In the caves under the Burnt Farm (Zaton)-3 radiation-3 6000
Soda, Sosnodub, Plavni-4 radiation-4 12000
Boiler, Frying, Ashes, Bitumen+2 healing+1 6000
frying+4 healing+2 12000
Frying, Boiler, Circus, Bitumen+6 healing+3 18000
Soda, Smooth+4 health+2 12000
Concrete bath, Smooth, Vine, Soda, Pine oak+6 health+3 18000
Pine oak, Soda, Plavni+2 regen. forces+2 6000
Ironwood, Elektra+2 regen. forces+1 6000
Scar+4 regen. forces+2 12000
Scar, Elektra+6 resp. forces+3 18000
Springboard behind the Dredger (Zaton)+4 kg max. weight+1 6000
Bitumen+8 kg max. weight+2 12000
Springboard, Funnel+12 kg max. weight+3 18000
Pine Oak, Funnel, Soda+3 chemical protection+1 2000
soda+6 chemical protection+2 4000
Ironwood, Scar, Elektra+3 email protection+1 2000
Ironwood, Scar, Elektra+6 email protection+2 4000
Frying, Boiler+3 thermal protection+1 2000
Circus+6 thermal protection+2 4000
Funnel, Carousel, Springboard, Claw+3 psi defense+1 3000
Ironwood, Elektra+6 psi defense+2 6000
Jupiter, Dredger
(exercise

1. At the stone behind the bush lies the “Koster” grenade launcher, 3 VOG-25 grenades to it and the PSO-1m optical sight.

2. 2 energy drinks, 2 first aid kits, 180 Kalashnikov rounds and 180 NATO rounds hid between a bush and a thin tree.

3. (he and 4 outside the map) Under the wooden structure is a first aid kit, a bandage and 2 hand grenades RGD-5.

4. Hidden in a bush (directly on the course in the picture) are 3 energy drinks, 2 first-aid kits, 120 cartridges for Kalashnikov and 2 portions of Barvinok tablets.

(Attention! Power engineers tend to roll over and hide from the place of the secret!)

5. Under the tree you will find a SVD-2m sniper rifle and 10 rounds of 7.62x54 7H1 mm for it.

6. Sasha Gray is “warming up” under a small Christmas tree, 120 members to her

7. Climb the tractor, inside - 2 bandages and a first aid kit.

8. On a tree near the dredge - a first aid kit and 2 radio protectors. Be afraid of radiation. Get bullets.

9. Go down to the water, under the structure lies 150 rounds of 9x18 mm and 100 rounds of 9x19 mm.

10. On the stairs in the burnt house, then we take the Vintar-VS sniper rifle.

11. At the stone behind the tree lies the Viper 5 PP, 150 rounds of 9x19 mm for it and two RGD-5.

12. We climb onto the pipe, on the supporting structure, without flying off the pipe, we take 3 bandages, vodka bottles and 2 energy drinks.

13. Behind the bush where the pipe goes underground - 2 first aid kits and 3 bandages.

14. In the house under the table - bread, sausage, 2 bottles of vodka, 2 energy drinks and canned food.

15. Under the house - a TRs-301 machine gun, 120 NATO rounds and a bandage.

16. The entrance to the tunnel, and at the end - an antidote, 2 first aid kits, 2 bandages, 2 anabiotics.

17. There are 2 first-aid kits and 3 F1 grenades near the stone.

18. On a truck in the back of 2 cans. The machine itself is radioactive.

19. There will be some old cars in the building, inside one of them is an AKM-742, plus 180 rounds of ammunition for it.

20. Climb up the stairs to the attic, on the left there will be an SPSA-14 shotgun and 20 shotgun shells.

21. Look for a label in the form of an atom. Nearby there will be 3 army first-aid kits and 10 charges for the Gauss cannon.

22. In the cab of the truck - 150 rounds of 9x19 mm and a Marta pistol.

23. On the boat lies in a conspicuous place an Il-86 assault rifle and 120 NATO rounds for it.

24. Under the car seat is a first aid kit and 120 cartridges for Kalashnikov. It's hard to get, but it's possible!

25. There will be a table, in the table is a Black Hawk pistol and 150 rounds of .45 caliber cartridges for it.

26. Radioactive machine again. In the cockpit - 90 rounds of 9x39 SP-5 mm for "Vintar", 120 rounds of NATO.

27. There will be a tree whose crown develops in two, and between the crowns there are two bandages, a radioprotector, periwinkle and two antidotes.

28. Enter the building. Somewhere blue army first-aid kits will stick out - there is a secret. There are also 10 cartridges for Gauss, you need to shoot and turn around.

29. Under the stairs there are 100 rounds of 45 caliber and 18 rounds for Vintar.

30. Between the stones are 3 bandages and 2 antirads.

31. Between the cab and the body of the car there is a compartment where the M203 underbarrel grenade launcher and 3 M203 grenades lie to it.

32. Climb under the stone, there is a SIP-t M200 pistol, 150 rounds of 45 caliber for it, 3 energy drinks, 3 first aid kits, 3 bandages, 2 antirads, 2 canned food.

33. A difficult secret. First, climb onto the glowing tank, jump from it to the roof of the gas station, and then rummage around and find the Dawn overalls and a bottle of vodka.

34. Kill mercenaries first, bribe food with food. Then go to the roof of the building, where there are a lot of shelves. Look under the canopy where the main party of mercenaries were sitting - there we have 2 army first-aid kits, 3 bandages, Periwinkle and Hercules.

A series of games "Stalker" captured the minds of gamers around the world. And let it not shine with a graphic component, but it takes with atmospheric, open world and diversity. In any of the three parts, you can play for hours, tens of hours - and always be extremely far from a complete passage. There are a huge number of topics regarding these games that can be discussed endlessly, but now we will talk about subjects that interest a lot of people. These are artifacts. Stalker offers you access to dozens of such objects, but finding them will not be so easy. If you still have no idea what it is, then this article will tell you in detail about this phenomenon. So what are artifacts? Stalker is a game in which any find can be extremely important for the survival of your character, so you should be very careful about this issue.

In many computer games, there are items that have special powers - these are artifacts. Stalker also has artifacts in the game world, but they are slightly different from those that people are used to seeing in other computer games. Here are objects whose origin is not fully known. They can be formed in radiation zones under its terrifying influence, or they can appear in completely different ways that are absolutely unknown to anyone. However, no matter how the artifact is formed, it is a goal for any gamer and NPC, as it allows you to gain certain powers. When you activate it, it begins to affect your body. Until the activation process is completed, you will not be able to find out exactly what effect this or that item will begin to have on you. By the way, it is worth noting that it can also be negative. This is just a general description, later in the article much more will be said about various game artifacts. "Stalker" does not suffer from their shortage.

What are they needed for?

In the game "Stalker: Clear Sky" artifacts can be useful to you in any of their forms, whether they are negative or positive. The fact is that these items are the main goal of lone stalkers - they hunt for artifacts in order to earn money in this way. Many people come to the Zone precisely because the journey through it, although extremely dangerous for life, promises great wealth if you can successfully find and sell artifacts in the anomalies. Given the fact that you initially start out as a lone stalker, you should also think about looking for these items in your free time from completing story missions. In the Stalker game, artifacts can really be a great source of income for you, as well as a good boost if you treat them carefully and use only those that will benefit you.

Origin of artifacts

In the game "Stalker: The Call" artifacts can be very diverse, but how are they perceived directly in the game world? It is believed that artifacts are formed in anomalies, and this happens due to a certain kind of impact that the remains of living beings, plants and various objects that are in the very center of the anomaly are exposed to. Naturally, no one can confirm this, so there is no single point of view. In addition, it is not even clear why such a process occurs - is the finished artifact an object on which the anomaly worked, that is, is it a fruit of its creativity, or is it just a random object that was simply processed and is its kind of waste? Among stalkers and other people there are various legends about what is still happening in the anomalies, but no one can tell you anything specifically. Also, hardly anyone knows where to find artifacts in Stalker, because if they knew this, they would have gotten them themselves long ago. So if you want to get this or that artifact - go looking.

Finding Artifacts

If you want to know where to find artifacts in Stalker, then you can only give one tip - look for anomalies. In the first parts of the game, the artifacts are not far from the anomaly that formed them, and they can be easily seen even with the naked eye. The search also simplifies the fact that artifacts are illuminated with a slight glow, and sometimes they can even move in space. As you can see, in this case, the search for an artifact is not so difficult, and it cannot be said that it is dangerous. However, with the release of the "Clear Sky" part, everything has changed a lot. First, artifacts are no longer visible to the naked eye - you need to use a special device called a detector to detect them. When you use a detector near the location of an artifact, it is highlighted on the screen. However, that's not all. Secondly, the location of the artifacts has changed - now you won't be able to find them near the anomalies, you will have to go straight into the anomalies, which is much more dangerous. It was in this way that the search in the game "Stalker: Pure" was complicated. Artifacts, however, have not lost their popularity, in part due to the fact that their cost and effectiveness have increased along with changes in gameplay.

Artifact Properties

Many gamers focus on the question, "Where are the artifacts?" "Stalker: Call of Pripyat" is a game where you better focus on other questions like "What do they give?". Artifact properties are a very interesting topic that you should thoroughly study before you go to the nearest anomaly in search of this or that item. The fact is that they all have positive and negative properties that are similar in those artifacts that are produced by one type of anomaly. For example, if you find an item near the "funnel", you can understand that this artifact, when activated, will increase your protection against impacts and explosions. This is a very useful property, but at the same time, you should remember that in parallel with this, such an artifact will be extremely radioactive, which will cause you damage of a completely different kind. And if you take an artifact from the “rusty hair” anomaly for consideration, then, on the contrary, it cleanses your body of radiation - but if your character is injured, then he will bleed much more. It is worth noting that the more powerful the item, the stronger its impact, but this applies not only to positive, but also to negative effects. So in the game "Stalker: Shadow of Chernobyl" artifacts should be used wisely.

tactical approach

So, if you find an artifact, then you can activate and use it, and not just sell it. Activation is extremely simple - you have five slots in your suit that can be used to place the artifacts you found there. As soon as an artifact is in one of these slots, it will activate, and its positive and negative properties will begin to affect your character. These five slots are present only in the first game - in other parts it all depends on your costume - there may be one slot, and there may be more. But their maximum number does not exceed five. It is worth noting that you can activate several artifacts at once. And this is where you can get creative. If you place your artifacts wisely, you will eventually be able to offset the negative effects of the items, making them much more beneficial to your character. Naturally, doing this is not as easy as we would like - you will have to spend a lot of time searching and selecting the necessary artifacts, but the result is worth the time spent.

Unactivated artifact

Many gamers are wary of going out in search of artifacts, as they think that their negative effects can expose their hero to too serious dangers while they return to sell the item they find. But you don't have to worry if you don't intend to use the artifact for yourself. After all, to use it, you need to activate it. While it is just in your inventory, it is inactive, so no effects will take effect. Until you activate it yourself, you will not receive any positive or negative properties of this artifact, so you can safely deliver it to the merchant and sell it.

Creation of anomalies

It was originally planned that with the help of artifacts it would be possible to create your own anomalies for their further use. However, in the end, the developers felt that this feature was not needed in a single player game, so they cut it out completely. But she remained in multiplayer mode. What is the essence of this function? If you have found an artifact and activated it, then you can perform a very interesting operation. Take the activated artifact in your hands and immediately throw it on the ground. In a few seconds, a miracle will happen - a new anomaly of the same type in which the item was found will appear in place of the artifact.

Artifacts "funnel"

So, you have learned all the basic data about what artifacts are in the Stalker series of games. Now it's time to look at some examples. To begin with, it is worth taking the most common anomaly - the "funnel". Here you can find Gravi, Coil and even Goldfish. All of these artifacts have the same properties - a positive one reduces damage from cutting weapons by 2-5 percent, but at the same time increases radiation damage by five percent.

Artifacts "Frying"

The next three artifacts belong to the "Frying" anomaly - this is a Drop, and a Crystal. Each of them reduces your character's stamina by 18 percent, but at the same time increases his protection against radiation by 10, 20 or even 30 percent.

Other artifacts

Naturally, there are far from two anomalies, but it makes no sense to list all the artifacts. It's just worth noting that one anomaly might have reduced bleeding but increased burn damage, while another might have increased stamina combined with increased electricity damage. So you should carefully look at the properties of artifacts and try to use them in combination so that the positive conditions of one artifact overlap the negative conditions of the other - it is quite possible to do this.

 
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