Alien isolation codes. Cheat codes for Alien: Isolation (PC). Alien in Hospital Alien: Isolation. How to hide from strangers

Experienced players have always wanted a computer game to be fun, and interest not to be lost in it after 4-5 hours of playthrough. Developers are struggling to satisfy the appetite of the players, releasing new and interesting games containing many difficult challenges. However, users quickly fell in love with the Survival Honor genre, in which the emphasis was on the survival of a virtual character in extreme conditions.

In 2014, the computer game Alien Isolation, based on the film of the same name "Alien", was born. The first-person shooter immediately throws the main character, the daughter of Ellen Ripley, for whom you play, into the thick of it. Of course, throughout the game the player constantly receives portions of adrenaline, and interest in the game does not disappear at all. Despite this, there are difficult game moments that you want to go through faster without spending a lot of effort and nerves. The Alien Isolation trainer will help us with this.

Why is such a program needed?

So, if you are not tied to a specific game, any trainer, working with the computer's RAM, allows you to change almost any game parameters. The final set of possibilities depends on the type of game. It is clear that strategies or shooters do not need an endless supply of nitrous oxide.

Not all games support the trainer. For example, online arcades do not allow you to change any characteristics, since all actions take place on the server, and the user receives only the finished result.

Trainer features

Usually, the Alien Isolation trainer is used to make the character immortal, activate rapid fire, or stock up on unlimited resources. All this makes the game very easy to play, but not very interesting, since now you don’t have to save anything or be careful.

The player can always be sure that the cartridges will not run out at the most inopportune moment, and the character will not be killed in an unsuccessful attempt to get out of cover.

Installing the program will not take much time. First you need to unzip all the archive files to the directory where the game itself is installed. Then run the trainer and follow the instructions. Launch the game itself so that the functions of the utility are activated.

For version
for license and pirate
[Game version var 1.0]
was tested on 3 operating systems, everything started and worked correctly.

Trainer installation instructions

How to properly unpack a file?

In 95% of cases game files presented in .RAR or .ZIP format. The first can be downloaded and unpacked using the trial version of the WinRAR program. To do this, open the archive using this program with click on the “Extract” button (“Extract to” in the English version) and select any folder on your hard drive, but do not select the folder with the game, as the archive may have subfolders, and then the file won't work.

If the file is packed in a ZIP archive, then it will be enough to open it through the standard Windows Explorer. Sometimes there may be archives with the .7Z extension, in order to unpack them, you will need to download the 7-Zip archiver. It's free and quite handy, and can also work with .RAR and a bunch of other less popular archive types.

How to install the trainer correctly?

When you have unpacked the archive, find it through the "Explorer" and view the contents of the folder. Typically, a trainer is a single .EXE file, but sometimes it can include others, as well as instructions (usually called ReadMe.txt).

The installation method for all trainers is similar and consists in placing all files in the distribution package of the game, in the same folder where the executable file is located, which is responsible for launching the game. Sometimes it is not so easy to find it, but if you have an icon on your desktop with which you can launch the game, then you can use the following method:

1. Right click on the icon;
2. In the opened context menu select the "Properties" option;
3. In the window that opens, go to the "Shortcut" tab and click on the "File location" button.

After that, a folder will open in the "Explorer" in which the EXE file of the game is located. The trainer must be copied to the same folder, unless the instruction attached to the trainer says otherwise.

After that, it remains only to launch the trainer and familiarize yourself with the keyboard shortcuts to activate its capabilities, and then, without closing the trainer, start the game.

Feel the real fear in the world of Alien: Isolation - a thriller with an atmosphere of horror and deadly threat. 15 years after the events of Alien, Ellen Ripley's daughter Amanda begins to search for the true cause of her mother's disappearance and enters the fight for survival.

As Amanda, you will plunge into an explosive world: you will be threatened by desperate, panicking locals and an unpredictable, ruthless Alien.

You are a weak girl, so look for resources and improvise, trying to survive in this hell.

System requirements
Alien: Isolation

Characteristic Minimum Requirements Recommended Requirements
CPU Intel Core 2 Duo E8500, 3.16 GHz Intel Core 2 Quad Q9650 4 Core, 3.0 GHz
AMD: Phenom II X4 955 - 4 Core, 3.2 GHz
RAM 4 GB RAM 8 GB RAM
video card 1 GB Video RAM, DirectX 11
(Nvidia GeForce GT 430)
(AMD Radeon HD 5550)
1 GB Video RAM, DirectX 11
(Nvidia GeForce GTX660)
(AMD Radeon R9 200 Series)
35 GB 35 GB
Operating system Windows 32-bit: Win 7, Win 8 Windows 64-bit: Win 7, Win 8

1st task. Awakening


In the opening video, we are invited to a transport ship flying to the Sevastopol space station in order to personally participate in the search for our mother, Ellen Ripley.


Purpose: to inspect the "Torrens"

We leave the capsule. We approach the computer with a black screen background and the inscription "A.RIPLEY", insert our card.


Purpose: to get dressed

We leave the cabin. In the corridor we go into the left door, inside we find a locker with the inscription "Ripley Personal Storage", we dress.

We collect useful things in small cabinets in the wall: substance B, glue, trash.

We insert a card into the panel labeled "Emergency" (this is a way to save in the game).


Objective: Talk to Taylor

We leave into the corridor, go left to the intersection, then turn right. We must get to the galley (dining room). (You can navigate on the map, to do this, press the "Tab" key). We speak with the girl, we learn that she is a lawyer.


Objective: Talk to Samuels

We return to the corridor, turn right. We come to the medical bay, we speak with Samuels. In the left corner, press the buttons to help remove the honey. Capsule.


Objective: Go to the bridge

After talking with two fellow travelers, we can go to the bridge through the dining room. On the bridge we participate in a briefing. The captain reports that he can only stay here for a day.


Goal: Pick up the text of the briefing

The necessary documents are on the large central table, take the top folder.

Arriving at Sevastopol, the ship's crew could not contact the station and moor the ship. We decide to land on the station on our own in a spacesuit through outer space. During our landing, a small explosion occurs, and two colleagues are blown away by flying debris. We make our way to the station's gateway alone.

2nd task. Welcome to "Sevastopol"


Objective: Find help at the spaceport

We approach the green panels, remove the spacesuit. Here you can save at the panel. We exit the gateway along any corridor. We see a fiery obstacle ahead. We come closer to the fire, examine the left wall, find the ventilation hatch, climb into it (key "E"). Through ventilation we get into another compartment.


We go along the boards laid through the cliff. At this point, Amanda falls down.

We get up on our feet, on the boxes we take a fire - a signal rocket, use it (key "Q", select a fire). We pass forward, we get into a room with conveyor belts. Here we go on the right side, we squat (key "C") to climb into the low gate. We go straight to the dead end, collect trash from the suitcases. On the left side of the grate, press the button to open it and climb the stairs.

spaceport

At the top we find ourselves in a large dark room. At the entrance we select the sensor from the cart. In the hall we rise to the hill to the central doors. The doors are closed, you need to supply electricity to open.


Purpose: To supply energy to the door

Standing right in front of the central door, we turn back, we see the central compartment between the stairs. We enter the control room, on the table we take the map of the next compartment. On the right wall there is a save panel, opposite it - on the left wall, press the lever (press "E" several times). On the third attempt, we start the generator.

The central doors opened, we enter them. At the end of the corridor on the last chairs we find a drawing of a first-aid kit. We enter the menu of items ("Q" key), click on the three squares in the center where you need to place three ingredients, press the button on top, create a first aid kit.


Goal: Get in touch with Torrens

In the next rooms in the windows we see how our ship flies by. We need to get in touch and report that we are still alive.

We pass along the second floor, we go down on the other side. We start the generator on the wall. After switching on, a door with a bright light will open, we enter it. We can save in the terminal.

We enter the central space, surrounded by tables, on the floor we find a hatch, we go down into it. We make our way further along the mine.

In the ruined corridor we go on the right side. We approach the cart, press "E" to roll it to the side. We climb into a square pipe.

We reach the "Baggage claim" room. On the table we listen to audio recording 012 about the last power source.


Objective: Go through the main door

The main door on the left is closed with a large red locking device. We need to find a special tool to open this type of door. From the doors we go in the opposite direction with the sign “Primary Airlock”.

Inside the room on the right wall, turn on the generator. We pass into the opened corridor, go around everything, but we find only a few more closed doors. We return to a large room, we notice that there was a light on the second floor, we go up there.

special tool
Alien: Isolation. Walkthrough

On the second floor we get to the "Passport control". We can save at the panel. We walk into the corridor on the right, then into the next room, we see behind bars a dead man who has tools. On the wall to the right of the grate we climb into the ventilation hatch, we get into a closed room. We take from the hands of a dead person special tool.

We use the tool to open the door with a red lock (hold down both mouse buttons - LMB and RMB, press to the left - the "A" key). We return to the corridor.

We go down to the first floor. Before opening the main door, you can go to the western corridor, open another door there, there is rubbish inside: a syringe, glue.

We are trying to open the central door, at this time someone is threatening us with a gun from behind. This is a local worker named Axel. We agree with him on cooperation.

Axel
Alien: Isolation. Walkthrough

Objective: Go to transit with Axel

We open the door. On the way we meet two more people - Tom and Jenna, but they do not want to join us. We understand that it's every man for himself. We enter the elevator. Axel talks about a killer monster that disrupted all work at the station.

We go to the floor. Here, the corridor ahead is littered with suitcases, and guards with weapons walk behind them. We don't see them.


Objective: Follow Axel to the ventilation

Axel finds a hatch in the right wall, we sit down and climb through after him.


Goal: Keep up with Axel

In the next room on the right we take useful trash. We can save. When Axel stops before the exit, take to the right of him flashlight on the head, and batteries.


Objective: Find the entrance to the ventilation

Following Axel, we enter a dark room, take the batteries on the right, turn on the flashlight (key "F"). We pass into the left room.

In the left room on the right wall we find a working hatch. We are waiting for Axel to open the hatch, we climb after him. Through the bars we see the guards. We get out, we save.


Objective: To divert the attention of marauders

Ahead is a large hall where the survivors have gathered. Axel suggests distracting people by turning off the generator behind the glass on the right. In the dark we sneak along the right wall, we enter a separate room. On the computer, we press the buttons, the light will turn off from this. We immediately go down into the hatch, which is located on the right on the floor. We climb through the ventilation back into the large room, sneak into the right corridor, where Axel is already waiting for us.


Save in the corridor right in front of the door. We pass through the room into the next corridor, where there is glass and a double switch.


Purpose: Press the switch together

When Axel says, we return to the beginning of the corridor, to the other side of the window. Above the window, on command, press the button (key "E").


Objective: Save Axel

Axel was attacked from behind by a guard. We run to him, hit the enemy with a key on the back (key "LMB"). Axel kills a man.


Objective: Escape with Axel

We run after Axel to the next room "Cooling Tower". There we find out why he killed a man. At that moment, something kills Axel from behind and drags him into the ventilation.


Objective: Get to the transit line

3rd task. Meetings

Techtower Lorenz
Alien: Isolation. Walkthrough

Objective: Find an elevator to the communication center

We arrive at the hub. Navigate on the map (Tab key). We arrived on the shuttle "To the spaceport of Sevastopol", the rest of the shuttles do not work. On the western side, only one door to the stairs is open, we can climb it and open the second door on the other side. There is a dead person near the door, you can search it and find useful items. We rise along any eastern stairs, we pass into the foyer.

In the foyer in the distance, a girl notices us, shoots in our direction, and then runs away.


On the second floor there are shields where you can reconfigure the power system (we reduce the energy of the switched on device, we power the sound device). In the northwestern corner of the second floor there is an entrance to the ventilation, through it we go down to a separate room, where we search the boxes with trash.

When we examine everything, we approach the central doors on the first floor. In front of the closed door we find jet device for breaking code locks, but it does not work.


Purpose: Find email. data and repair urd

After taking the URD, we hear that the girl is returning here with reinforcements. We hide in the ventilation on the second floor. When people go down to the first floor, we run along the second floor through the opened door in the southeast corner. We go down the stairs two floors down.

lower floors. Archive
Alien: Isolation. Walkthrough


There are two closed doors on the floor in the western part, there is nothing to do there yet. In the eastern part we pass into the control cabin. You can save inside the cabin. There is a terminal here, but there is not enough energy for its operation. On the table in front of the wooden toy we find revolver and key card. We go to the northern corridor, there we open the door with the found key.

We enter the room "Technical Support".

We enter the room "Archive of Sevastopol". On the table we examine the recorder from the mother's ship, but all the files on the device are damaged. Around the table we see archival cabinets that can be moved. Right click on the green button on the cabinet. Then we move a couple more cabinets in the same way. After that, we can go to the shelves behind the cabinets, on the shelves we find data element. Thanks to the element, we restore the URD device.

Return to the lobby
Alien: Isolation. Walkthrough


Objective: Hack the elevator to the communication center

The door from the archive has closed, we are trying to crack it with a new device. Hacking process: first we look for a signal (we move the white rectangle along the edge of the screen with the mouse), at some point we find a signal (leave the mouse in this position). Then we crack the code: three characters are drawn on top, we need to enter them one by one from the list of characters below (select the character by pressing the arrows on the keyboard, activate the character with the “E” key).


Purpose: Disable emergency lock

We return to the control cabin, go to the stairs. The door to the stairs is closed and cannot be opened by our device. We go to the western corridor, there we open the code doors. The north door leads to the workshop.

We enter the north door. Inside, on the central table, turn off the door lock.

At this moment, a monster jumps out of the ceiling ventilation. We are hiding behind the table, waiting for the monster to pass to the stairs.

After waiting a bit, we also go to the stairs, we return two floors up. We crack the code door. From the balcony we see how a stranger attacks people in the foyer. If we make a lot of noise, then the monster may notice us, so we crouch and slowly sneak towards the elevator. We are waiting for the alien to hide in the ceiling ventilation, we approach the central door on the first floor, we break it open. We take the elevator to the communication center.

4th task. Communication center "Sigson"

1st floor
Alien: Isolation. Techtower


Objective: Get to the Sigson Communications Center

Immediately to the left of the entrance we take the sector map. In the reception room in the control cabin we meet an android. He doesn't let us through. We go to the right, open the shield, reduce the energy from all devices, add energy to the “Access to the doors”.

We pass into the opened corridor. There are many closed doors along the way. Ahead in the room on the table we take tracking device. Using the device (hold down the "space"), we can see the location of the enemies. Also on the edge of the screen, a rectangle shows the direction to the plot goal. We take a couple of sensors on the tables.

We climb the stairs to the top floor.

2nd floor
Alien: Isolation. Techtower


We break open the door, inside on the table we find drawing "Sound generator". We pass along the corridor, we meet another android. He doesn't let us through either. We go further to the right, climb into the ventilation hatch. In the ventilation through the bars we see how the android kills one of the people.


Objective: Stealthy access to the elevator

We wait until the android returns to the cabin, we get out. We quietly make our way into the northern room.

One of the androids can be killed with a few revolver shots to get the achievement. We go north to the room "Tracking System SB", there we turn off the green monitor "Camera Power". After that, we can go to the east door. We take the elevator to the next compartment.

3rd floor. Communication Hacking
Alien: Isolation. Techtower

In the eastern room we turn on the external communication device, but it does not work.


Objective: Find a spare communication terminal

We go down to the main floor in a large hall. Ahead between the control panels go cyborgs. In order not to catch their eye, we find a hatch on the floor and go down into the ventilation, inside we crawl to the right side. We pass a couple more rooms, hiding from the robots behind the tables and walls.


Objective: Restore Samuels' message

Through the corridors we go around the central room where the android walks.

We go south to the intercom room. At the wall we take a map of the compartment. In the center we see three small monitors, here we need to alternately perform three mini-games:

1. In time, click on the lines with white text.

2. When an inscription appears in the square, you need to press the direction key indicated to the left of the square in time: for the upper square - W, for the middle one - A, for the lower one - S.

3. Press the key in time when the moving square enters the selected area.

Having coped with the task, on the third monitor we go to the video link with the surviving Samuels. He reports that he is currently in the station's medical bay.

Escape from the communication center
Alien: Isolation. Techtower


Objective: Pass the communication center and escape

Our video call was detected, the alarm went off. Now we need to return to the beginning of the level and leave this compartment.

We go into the opened southern room, save here, take drawing "Em-min". From here we return back through the ventilation hatches. The androids start looking for us more intensely, but it's not scary, because they don't have weapons. We can not hide, but simply run past in front of the androids, the main thing is not to get close to them.

We go down the elevator. On the lower floor of the communication center, almost all the side doors have now opened, we can inspect these rooms.


Purpose: Before scientific-med. towers in transit

We return to the station of transit lines. Here, two local workers get out of the southern car. We enter the northern car at number 04. We leave for the Scientific and Medical Tower.

5th task. Quarantine

Station of the Scientific and Medical Tower
Alien: Isolation


Objective: Get to the hospital

There are only locked doors on the east side, so we go west. On the way we see a couple more closed doors. In the northern room, a doctor gets in touch with us, he watches us through video cameras.

Cabinet search
Alien: Isolation


We enter the hospital "San Cristobal" through the elevator. We pass into the waiting room, through the glass we see a doctor named Kuhlman. He says that the medicines are stored on the lower floor, and to go there, you need a pass from the head physician. Let's go in search of him.


Objective: Find Morley's office

We go around all the premises, collect bonuses (then we will not have time for this). In the southern room, surrounded by corridors, you can save.

Save. We go to the eastern end of the corridor, we find the right office. We examine the doctor's computer, read messages 035, 036, 037. In them we find the access code: 1702 .

Alien in the hospital
Alien: Isolation. How to hide from strangers


Objective: Find Dr. Morley's pass

We return to the corridor, we see how a stranger crawls out of the ceiling! We quickly hide in a dead end on the left, so as not to get caught. Now the alien is hunting us, so you need to be very careful and imperceptible, you can’t make noise, and getting into an open battle is deadly.

The alien will run through the corridors around the central room, and we need to get to the south coded door. We look at the motion detector, when the alien is in the far corridor and moves away from the south door, we sneak in there, quickly enter the code 1702 and go inside.


We entered the living quarters. But the alien is still looking for us and can enter here, so we need to quickly look for cover such as closets or dark corners.

When the stranger examines everything here and leaves for the previous room, we leave the shelter, go to the eastern corridor. We go into a separate room in the south, take drawing "SVU", saved by the panel.


Objective: Inspect the chambers of Dr. Morley

We pass along the corridor to the intensive care unit. There is a large circular corridor and many chambers. We continue to hide from the stranger, hiding in closets and crawling under the bed. Gradually inspect all the rooms.

Doctor's body and his pass located in the ward A-29 (we are guided by the game map).


Objective: Return to Dr. Kuhlman

You can return to the reception room by a quick path through the northern corridor. We remain at the panel on the right, we wait for the doctor to come out to us. But suddenly the doctor is killed by a creeping alien.


Objective: By elevator to the lower floor of the hospital

We quickly run to the elevator indicated on the map. We use the doctor's pass, go down.

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If you encounter any problems in the game Alien Isolation - then the trainers will help you. For example, you can’t go through some place where you are supposed to be constantly killed - and the trainer can help by making the heroine of the game immortal for example.

Maybe you want to find cheats for Alien Isolation - then this is also here, because trainers are kind of cheats for Alien Isolation.

What is a trainer? If you are an experienced player, then you probably know what it is and what nuances can arise with trainers. If you are a relatively recent player in PC games, then the information may be useful for you if you want to download a trainer for Alien Isolation.

A trainer is a subroutine that, after switching on, changes any parameters in the game by influencing the technical process of the game. For this reason, antivirus programs often consider it a virus, because they are accustomed to consider everything that someone else's process tries to change as a virus.

Alien Isolation - trainers

Below we list the trainers for Alien Isolation. First we will write the author, then the number of features and finally the version of the game that the trainer is intended for.

Baracuda | +2 | 1.3

Num1 - Besk. cartridges
Num2- Besk. Items

d.Rolle | +7 | 1.0

F1- Besk. health
F2- Besk. Torch
F3- Besk. ammo
F4- Besk. Scrap metal
F5- Besk. Items
F6- Ghost mode
Mouse button- Super Speed

MrAntiFun | +4 | 1.0

F1- Immortality
F2- Ammo
F3- Besk. Torch
F4- Besk. Items

LINGON | +6 | 1.0

Home- Activate trainer
F1- Immortality
F2- Endless flashlight
F3- Infinite Items
F4- Shooting without reloading
F5- Instantly reload weapons
F6- Super fast

How to use trainers for Alien Isolation?

If you do not know how to use the trainer, we have written a small instruction for you:

1. Download and install one of the trainers. It is desirable that the version of the trainer matches the version of the game.

2. Unpack the downloaded archive into the game folder and run the trainer and then the game (sometimes vice versa) and use the trainer's features by pressing the appropriate keys during the game.

Be careful! Some trainers need to be activated.

 
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